Author Topic: RPG Maker, Resource Thread  (Read 6036 times)

Vollerei

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RPG Maker, Resource Thread
« on: February 26, 2016, 11:38:57 PM »
A simple thread dedicated to any weight gain related sprites and resources that might be available, but difficult to find, or a place to share different sources for decent gamemaking assets in general. I don't really have a lot going in terms of resources right now, but I'm debating trying to get into doing some simple spriting myself.

I'll try to update this post if sprite more relevant content.
Spoiler for Hidden:
For use with the Half Kaizer template, which seems to be a community project which didn't quite take off to the degree one could hope. The sprites are decently detailed, which is why I appreciate them more than the standard RPG Maker ones, besides, plagiarism.

(This is a 600x340 image, and 4x1 character grid, make sure to reformat it to 4x2, or 600x680 as it's what RPGMaker wants. It's fine to leave the bottom half blank.)

Sample Character


Facemaker:
http://foxrichards.deviantart.com/art/FaceMaker-52755515
Spoiler for Hidden:

It makes decent looking faces with a lot of variations for different expressions. However the only process I've found to actually put this into RPG Maker is tedious. I had to screenshot every different expression (8 Total), then arrange them in photoshop and both remove the white background, as well as resize the images to 394x192.
(RPG Maker seems to require 96x96 faces, arranged 4x2)
« Last Edit: May 09, 2016, 10:36:45 PM by Vollerei »

SizableSnivy

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Re: RPG Maker, Resource Thread
« Reply #1 on: March 17, 2016, 08:49:37 PM »
Cool, I imagine a lot of people will use this, I'd use it myself, but I lack both the time and effort to make use of it.
If.... If that'sss okay with y-you...

Vollerei

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Re: RPG Maker, Resource Thread
« Reply #2 on: May 04, 2016, 12:33:01 PM »
More Sprites:
Spoiler for Hidden:


I've been trying to put together a complete set of sprites for the half-kaizer spriteset, but I'm a whole lot less than satisfied with most of what I've got so far and feel like I will very likely revise them. Here's at least something I think is worth sharing, feel free to use liberally and freely.

Mr stuffer rpg maker pers

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Re: RPG Maker, Resource Thread
« Reply #3 on: May 04, 2016, 11:58:44 PM »
More Sprites:
Spoiler for Hidden:


I've been trying to put together a complete set of sprites for the half-kaizer spriteset, but I'm a whole lot less than satisfied with most of what I've got so far and feel like I will very likely revise them. Here's at least something I think is worth sharing, feel free to use liberally and freely.

This looks pretty good, but you might want to use imgur over photobucket. I think photobucket has a habit of deleting just about everything.

Vollerei

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Re: RPG Maker, Resource Thread
« Reply #4 on: May 08, 2016, 06:06:18 AM »
I updated the OP with a new weight gain sheet for the half kaizer sprites. I changed to imgur for hosting as suggested, and otherwise I'll keep posting in hopes that people will be inspired to use my resources or even share their own. Also in order to actually 'outfit' the template, here's the process I went through:

1. I googled halfkaizer sprites to find as many resources as possible.
2. For the 'thin' character, I mostly try to use finished sprite assets, as to save myself time and effort. Besides, it's a lot easier to modify something to look right, than to create it from scratch.
3. Make sure to use a program that supports transparency and layers, like photoshop or the free gimp, and just move clothes over to the fatter versions of the character, and adjust the sprites as needed.

If you're going the minimalistic route, you can outfit only the still standing sprites for a character that won't be walking around. Or you can even change the sprite for just a single facing, for a character that won't move, or turn around when spoken to.

EDIT: Short disclaimer. I'm a horrible artist, and a complete beginner to spriting. It's very likely that indeed anyone could do better than what I did. So keep that in mind if you find any of the sprites I made to look 'goofy', or if you're afraid to give it a shot yourself.
« Last Edit: May 08, 2016, 06:09:53 AM by Vollerei »

Dohavocom

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Re: RPG Maker, Resource Thread
« Reply #5 on: May 08, 2016, 04:11:49 PM »
I updated the OP with a new weight gain sheet for the half kaizer sprites. I changed to imgur for hosting as suggested, and otherwise I'll keep posting in hopes that people will be inspired to use my resources or even share their own. Also in order to actually 'outfit' the template, here's the process I went through:

1. I googled halfkaizer sprites to find as many resources as possible.
2. For the 'thin' character, I mostly try to use finished sprite assets, as to save myself time and effort. Besides, it's a lot easier to modify something to look right, than to create it from scratch.
3. Make sure to use a program that supports transparency and layers, like photoshop or the free gimp, and just move clothes over to the fatter versions of the character, and adjust the sprites as needed.

If you're going the minimalistic route, you can outfit only the still standing sprites for a character that won't be walking around. Or you can even change the sprite for just a single facing, for a character that won't move, or turn around when spoken to.

EDIT: Short disclaimer. I'm a horrible artist, and a complete beginner to spriting. It's very likely that indeed anyone could do better than what I did. So keep that in mind if you find any of the sprites I made to look 'goofy', or if you're afraid to give it a shot yourself.

In regards to the program choice you can also get Photoshop CS2 for free (the page has a link to adobe's site where you can get it) http://www.redmondpie.com/download-adobe-photoshop-cs2-for-free-legally-while-you-still-can/

It's obviously old outdated version, but it has all the basic functionality you'll need
Remember: Anything is possible when you have tenuous ties to reality.

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I have a Patreon. If you like my work, please consider supporting me https://www.patreon.com/dohavocom

Vollerei

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Re: RPG Maker, Resource Thread
« Reply #6 on: May 09, 2016, 10:38:38 PM »
Updated and changed out the sample character. It's so far unfortunately the only complete sheet I've been able to work out, but with a transparent background and fully detailed weight progression it should pretty much be ready to go. The only adjustment you'll need to put it into RPG Maker is to resize the file so the character fits on a 4x2 grid, as it's currently 4x1.

Mr stuffer rpg maker pers

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Re: RPG Maker, Resource Thread
« Reply #7 on: May 10, 2016, 03:22:12 AM »
Updated and changed out the sample character. It's so far unfortunately the only complete sheet I've been able to work out, but with a transparent background and fully detailed weight progression it should pretty much be ready to go. The only adjustment you'll need to put it into RPG Maker is to resize the file so the character fits on a 4x2 grid, as it's currently 4x1.
This right there! That's what this place is all about! People helping other people, so the whole community can benefit.

Mr stuffer rpg maker pers

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Re: RPG Maker, Resource Thread
« Reply #8 on: June 08, 2016, 12:14:07 AM »
I had time today to finish the male template, but I'm not satisfied with the larger size female ones yet. Not very exciting, but anyone who wants to use it can do whatever they want with it.

Make sure the filename starts with $ or it wont work right. EX: ($maletemplate.png)

« Last Edit: June 08, 2016, 01:41:02 AM by Mr stuffer rpg maker pers »

Mr stuffer rpg maker pers

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Re: RPG Maker, Resource Thread
« Reply #9 on: July 13, 2016, 05:06:06 PM »
Made enough time today to gather up most the pieces and parts I have for female templates into one psd. I know it isn't much but it's all I have time for right now. http://www.mediafire.com/download/6ug6cbaeby7cjnp/%24bellytemplate.psd

PeachClamNine

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Re: RPG Maker, Resource Thread
« Reply #10 on: July 25, 2016, 05:11:46 PM »
What do y'all think about using prerendered 3d models? It could possibly save a lot of work; morphing 3d models with shapekeys seems like less work to me than redrawing a sprite in a bunch of different sizes.

Vollerei

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Re: RPG Maker, Resource Thread
« Reply #11 on: August 17, 2016, 03:04:17 AM »
Using prerendered models sounds like it could clash with the style, but if it could be used as a helpful tool somehow I'd be interested in seeing how it could help. I will say that drawing full weight gain sprite sheets is an incredibly time consuming process, far more so than just drawing a regular character since you'll need to sprites for each stage of weight.

Personally I haven't done at all much recently, but I've been working away at a few extra sprite sheets, and feel like I might have a burst of inspiration again. The plan is to eventually make several characters without fully realized character sheets, as to put less work into spriting in order to produce some actual content.

avakann

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Re: RPG Maker, Resource Thread
« Reply #12 on: August 17, 2016, 03:18:24 AM »
any good places to make portraits? one that allows different colours of eyes
Nanako will strike and fatten

PeachClamNine

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Re: RPG Maker, Resource Thread
« Reply #13 on: August 17, 2016, 11:38:47 PM »
I commissioned a set of male and female models.

With five minutes of kajiggering, it looks like this:

I think it can get even better if this pixel art shader can be applied. http://kushi.lv9.org/pixelartshader/index.html?ckattempt=1

Vollerei

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Re: RPG Maker, Resource Thread
« Reply #14 on: August 18, 2016, 02:00:06 AM »
I commissioned a set of male and female models.

With five minutes of kajiggering, it looks like this:

I think it can get even better if this pixel art shader can be applied. http://kushi.lv9.org/pixelartshader/index.html?ckattempt=1
That looks impressive! Sadly it's completely outside of my own experience working with those kinds of tools, but if you think you can make working spritesheets with them I'd say go for it. And even if they look slightly different, I don't think anyone here will condemn a WG game for having an inconsistent artstyle. And just in case I didn't make it completely clear, I'm 100% fine with anyone making any kind of modification of 'my' work here. And I won't try to hide that a lot of my own sprites are heavily based off the work of others, namely the half-kaizer project.

I've personally been making a handful of unfinished sprite sheets, and also working on some hyper fats / immobiles (http://prntscr.com/c74919). I've been extremely on-off in terms of doing this, as I don't really feel pressured to work outside of the rarer times when I feel inspired to, but I'd say I'm making at least some kind of progress. Also, once I do manage to make myself publish a 'demo' of my game project, I'll happily encourage that everyone go through the files and take anything they're interested in, but for right now I'd rather not upload a whole bunch of half-finished work.