Author Topic: Gaining Portraits / Sprites  (Read 1287 times)

PeachClamNine

  • Chubby
  • ***
  • Posts: 120
  • Karma: +24/-2
  • Lightweight
    • View Profile
Gaining Portraits / Sprites
« on: August 23, 2016, 06:12:54 PM »
Since a stated feature of this game is different body-types, I am curious to know how you plan on implementing this in an RPG Maker engine. I see a few potential options;

Manually (i.e. outside of the game engine) generate all possible permutations and select which variant to display via scripts and/or events
  • Pro: Easy!
  • Con: Tedious to draw. Tedious to use.

(Ab)use one of the many paper-doll scripts prewritten by the community
  • Pro: Less work.
  • Con: Subservient to other people's code.

Write some kind of custom script.
  • Pro: Does exactly what is needed.
  • Con: Requires Ruby or JavaScript knowledge depending on your RPG Maker version.

I'm curious because I've thought of doing something similar but am unsure of the best way to handle changing characters in an RPG Maker game.

Moo

  • Moderator
  • Emaciated
  • *****
  • Posts: 35
  • Karma: +9/-0
  • Moo.
    • View Profile
Re: Gaining Portraits / Sprites
« Reply #1 on: August 23, 2016, 06:25:51 PM »
Basically, each time you examine a cow, the game checks the cow's stats and renders 5 sprites stacked on top of each other: hips, belly, breasts, head and hair. According to the size of the different body parts, it chooses a different sprite that reflects a different size. Sadly this method excludes unique characteristics (for example moles, skin colour or inverted nipples) but it works just fine for what it needs to do.