Author Topic: Unity Animation Demo  (Read 4530 times)

FluffRat

  • Emaciated
  • *
  • Posts: 26
  • Karma: +6/-0
  • Lightweight
    • View Profile
Unity Animation Demo
« on: March 09, 2018, 10:17:57 AM »
Just realized that I had failed to make a thread here about this...

I've been playing around with the Unity engine and a plug-in called Anima2D which allows one to do skeletal based mesh deformation on 2D raster art. As an example piece I cut up a drawing I had done of a friend's fat anthropomorphic dragon and rigged it to bounce and jiggle and gain weight when fed donuts by the player.

Min spec to run at "ultra" quality with decent frame rate is somewhere around a GT 620 or equivalent. If you are trying to run the program on a potato you might have better luck with the 32 bit build instead.

(EDITED 4/29)
I'm adding links to WebGL versions for both demos, so you can play them directly in your web browser. Hopefully this helps the people on MacOS and Intel graphics chips who were unable to play.

https://simmer.io/@FluffRat/~872b42c1-3187-3c89-688b-fc1f3631b657 (SamTest)
https://simmer.io/@FluffRat/~23be2577-fb07-8b65-9e25-8f67fe1826f5 (Skips and the Magic Cake)
« Last Edit: April 30, 2018, 05:59:33 AM by FluffRat »

geekdragon

  • Developer
  • Chubby
  • *****
  • Posts: 174
  • Karma: +84/-1
  • Lightweight
    • View Profile
    • Gaining Perspective - the game
Re: Unity Animation Demo
« Reply #1 on: March 09, 2018, 05:35:22 PM »
Color me impressed. There are some clues it's a deformation of a base image, but you certainly get a lot of mileage out of the effect. I thought the flopping ears were especially cute.

While the character certainly starts big, the weight gain itself was fairly mild -- though I'd have to imagine the illusion would begin to break down with more extreme morphs. It's probably not practical to transition to a new base image and mesh on the fly.
« Last Edit: March 09, 2018, 05:38:50 PM by geekdragon »

Droark

  • Developer
  • Chubby
  • *****
  • Posts: 242
  • Karma: +16/-0
  • Writer
    • View Profile
Re: Unity Animation Demo
« Reply #2 on: March 09, 2018, 10:55:19 PM »
Damn. Tried this really quickly and I like what you've done here. Been working with Unity for a project for a few months now, and haven't seen Anima2D. Will have to give it a look.

FluffRat

  • Emaciated
  • *
  • Posts: 26
  • Karma: +6/-0
  • Lightweight
    • View Profile
I did it again.
« Reply #3 on: April 14, 2018, 08:57:36 AM »
New version, different character, larger growth range.

https://www.dropbox.com/s/xtjl85igie8gkxb/Skips0_2.zip?dl=0

JM

  • Developer
  • Emaciated
  • *****
  • Posts: 10
  • Karma: +3/-0
  • Lightweight
    • View Profile
Re: Unity Animation Demo
« Reply #4 on: April 28, 2018, 07:26:12 AM »
it might be a little late for this but the player is not reading the unityplayer.dll its there but for some reason it can't find it is tere a place where I'm suppose to put it because I'm lost

FluffRat

  • Emaciated
  • *
  • Posts: 26
  • Karma: +6/-0
  • Lightweight
    • View Profile
Re: Unity Animation Demo
« Reply #5 on: April 28, 2018, 11:41:57 AM »
The DLL should be in the same folder as the executable file after you extract the zip. There should also be a data subfolder.

FluffRat

  • Emaciated
  • *
  • Posts: 26
  • Karma: +6/-0
  • Lightweight
    • View Profile
New WebGL versions added
« Reply #6 on: April 30, 2018, 05:59:16 AM »
I have added WebGL versions for both demos to the original post for those who were having issues.