« on: March 18, 2017, 07:29:40 AM »
Bonus Update! Major Overhaul to the fatigue system. PLAYERS, PLEASE READ THE RULE CHANGES AS IT IS IMPORTANT YOU UNDERSTAND HOW IT WORKS NOW
The fatigue system was a great idea, but I felt it needed to be fine tuned a little and something about it seemed to rub me the wrong way. I decided to reverse the order of a few events in regards to eating and digesting food, so the new system works as follows.
When you eat food, you gain 'consumed energy'
When you perform physical tasks, you gain 'fatigue'
When you rest, you gain fat equal to 100% - fatigue, multiplied by digested food.
If you are over 100% you lose fat, just like before.
After the rest break, your fatigue resets to base+your fat percentage, then your consumed energy is removed, no lower than 30% fatigue.
This means you have 70% fatigue to 'spend' before taking penalties. The more you spend, the less weight you are going to gain. If you get out of breath, you aren't going to gain any weight that rest, but you can stuff your face ready to be lazy during the next play period. I feel this new method makes gaining weight a more active part of the game than simply eating, and incorporates all the characters activities into managing their day to be as lazy as possible while still achieving their goals and paying for food, thus, gaining weight becomes part of the game, not a side effect of eating checks. I believe this makes the game as a whole a more fun simulation of getting fat! Let me hear your thoughts!