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Messages - jerkajerk

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1
Quest Games / Re: Weenie Hallows: The Game (About Halloween)
« on: November 08, 2017, 04:45:46 AM »
https://jerkajerk.deviantart.com/art/Weenie-Hallows-Spoilerfree-Walkthrough-713995100

Game is fixed with bartender bug.  Here's a walkthrough that doesn't spoil anything other than how to increase your score and what triggers each ending.

2
Quest Games / Re: Weenie Hallows: The Game (About Halloween)
« on: November 04, 2017, 06:37:36 PM »
I couldn't leave the party after doing everything there.

You interacted with the front gate object in the lawn twice?  And you still weren't transferred to the ending?  That's very bizarre.  Shouldn't be possible.  I'll look into it, but it seems to be a moot point since


Is anyone else getting the "service unavailable" message
Yep :( I was hoping it was just because I left the tab open too long.


Yeah, their site is down.  It's an error message that implies it's temporary, though.  Should just be serve maintenance or something

3
Quest Games / Re: Weenie Hallows: The Game (About Halloween)
« on: November 03, 2017, 06:37:32 PM »
Thanks for the kind words everyone!  As for the bartender bug, I know whats broken.  Should be a quick fix.  I'll also post a walkthrough for all 3 endings.  I tried to make one ending harder than the rest.

4
Quest Games / Weenie Hallows: The Game (About Halloween)
« on: November 03, 2017, 05:07:20 AM »
http://textadventures.co.uk/games/view/ej5pmagi8k6mysm59vt2ba/weenie-hallows-the-game-about-halloween


Here's my newest text adventure game!  It's all about a girl named Emma and her various debauchery on the most spooky of nights.

It's pretty straightforward and I can't imagine anyone would get stuck, but the endings are all pretty different and I encourage everyone to try and find them.

5
Other Projects / Re: Corrupt Powers
« on: October 24, 2017, 05:15:01 PM »
This sounds very ambitious!  Im loving the direction it seems to be going.  Good luck!

6
Quest Games / Re: Forest & Shack
« on: October 24, 2017, 03:00:03 PM »
Just wanted to pop in and say I'm really loving this.  It's simple now, but I can see it growing (no pun intended) into something absolutely huge, and you definitely have a talent for writing!

Along with the errors mentioned by Gonkulous, there's also an error with Mel- I can't quite remember what triggered it, but your "Pov" scripting was off by a hair, so instead of saying my name, I got "Pov.trigger" or whatever instead.

Also, one of the descriptions once you start glutting yourself on bears spelled "Calories" as "Callories".


Seriously though, I'm loving it so far.  Great  job!  If you need help with tuning some of the coding, feel free to shoot me a message.

7
when will this be available dude?

Jelliroll has posted publicly that they're seriously ill.  I doubt this is a priority for them.

8
Quest Games / Re: Fantastic Dungeon Extender for American Audiences (TM)
« on: September 04, 2017, 04:40:30 AM »
Well, after spending most of today bashing my head against this stupid game and feeling miserable, I found out that I literally clicked a checkbox that made Lyra a "Background item" instead of a "Visible Item", so. y'know, that's on me.  I feel very dumb.  Sorry that I broke the game for the hundredth time.  Posting an updated file now.

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Quest Games / Re: Fantastic Dungeon Extender for American Audiences (TM)
« on: September 03, 2017, 03:32:31 AM »
Well, unsurprisingly, i broke something else.  I'll work on it tomorrow.  I'm exhausted.  Sorry, everyone.  YET AGAIN- please refer to my previous post if you want to skip through to the secret ending.  I'm half-tempted to delete this entire fucking thread because this game is broke beyond belief.  Hopefully tomorrow when I'm less miserable, I'll be less reactionary.  Sorry again.

10
Quest Games / Re: Fantastic Dungeon Extender for American Audiences (TM)
« on: September 02, 2017, 10:38:19 PM »
When I enter Lyra's room nothing seems to happen, she's not there and the room has no description

That's odd.  Nobody else is having that problem.  Try reloading your last save.

11
Quest Games / Re: Fantastic Dungeon Extender for American Audiences (TM)
« on: September 02, 2017, 01:56:53 PM »
But if there's no pin trade then how can we get more money after sacrificing the elf? D:

A fair point.  I might make it so the snack shack is locked until you get the warhammer.  that way, people can't lock themselves out of it by buying the steak.  Technically, if you get the warhammer, you can beat the game:
Spoiler for Hidden:
smash the odd statue for the password, get the apple dress, sneak past beast, go to portal, get ending
  But it's obvious that people are getting stuck by buying the steak and then getting locked out of the second floor. 

Wow, I really didn't future proof this game when I started writing it.  Oops.

12
Quest Games / Re: Fantastic Dungeon Extender for American Audiences (TM)
« on: September 02, 2017, 05:22:53 AM »
Alright, things in order:

-Coin is back in fancy corridor.  I didn't realize that I had made that option impossible, so now all coins that you need in the game can be found on the first floor, as long as you get the pink mushroom wine rather than trade in the pin.  I'm half tempted to just take the pin/creditor trade out, but i'd like to leave SOME level of mystery in the game :P

-Lyra scripting is fixed- I just did a successful runthrough from start to finish with no issues.

-Shortcut to endings is in. 
Spoiler for Hidden:
at the password screen in the Dampened passage, activate the screen, and then type "badend", "goodend", or "secretend" (without the quotes) to see the endings.  I'd prefer if people didn't just skip right to the end, but I can't control that and honestly I am so sorry that the game is this busted that i can't help but think some people may just want to see the endings, so there you go.

updated game is live now.

13
Quest Games / Re: Fantastic Dungeon Extender for American Audiences (TM)
« on: September 02, 2017, 03:01:52 AM »
Thank you for all the input, guys!  Seriously, that's not me being snarky.  I rely on others to point out my messes so i can fix them properly.

I'm looking into all the coding now.  Hoping to get everything sorted out by the end of the night.  I will post again when it's all fixed, along with the codes to just straight up trigger the endings if you're sick of playing through it for the hundredth time.

14
Quest Games / Re: Fantastic Dungeon Extender for American Audiences (TM)
« on: September 01, 2017, 10:07:50 PM »
Been hearing that a lot.  Will fix it tonight.  Will also, since people are being so patient, throw in an item that will let yoy trigger all three endings, so you dont have to go through the whole game again.

15
Quest Games / Re: Fantastic Dungeon Extender for American Audiences (TM)
« on: September 01, 2017, 01:24:25 AM »
Fixed build is up.

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