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Messages - jerkajerk

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Quest Games / Re: Space Odyssey: Fortune's Feast
« on: March 08, 2018, 11:52:41 PM »
I really like this. any idea when the next update will be?

Im not really planning on posting actual access to the game until its finished, but Im going to knock out a progress post that will show where I'm at every now amd then.

Quest Games / Re: Space Odyssey: Fortune's Feast
« on: February 21, 2018, 02:46:41 AM »
When you enter Wing B, this message shows up: "Error running script: No parameters passed to MakeExitInvisible function - expected 1 parameters" , but it doesn't seem to affect your ability to leave after taking out the robot.

It also sounds like you should be able to raid a vending machine after the robot is down, but there is no option for it. I'm assuming it's just not implemented yet.

Fixed.  A blank-ended script caused the rest of the room to break.

Also, the Multiple Wing exits will be handled differently in the final game- trying to get three rooms to feed into 3 different exits in a single room apparently breaks Quests coding, so that will be handled differently in the final build.

I'm looking to finish one room a night- all items implemented and everything.

Quest Games / Re: Space Odyssey: Fortune's Feast
« on: February 20, 2018, 04:42:05 AM »
Wing B has been fixed.  Cookie has been fixed.  That's the full extent of the demo.  The next time I post anything related to the game updates will be the final product.  I don't want to give a time frame on it, but I finally have a very firm grasp on the mechanics and a clear path for the game.  There's going to be a LOT to this game.  The branching path in the medical segment will be revisited at least once- I'm planning to do a bit of a metroid-esque plan- hence the Terminal that you can't power on yet.

Quest Games / Space Odyssey: Fortune's Feast
« on: February 19, 2018, 03:13:11 AM »
Hi everyone!  I'm back with a quick demo for a game I've spent a long time working on.

It may seem fairly short but there's a lot of technical stuff I had to learn in Quest to make it, hence the long period of waiting since my last release.  Anyways, it's a game about getting fat.  IN SPACE!

Quest Games / Re: Forest & Shack
« on: January 05, 2018, 02:31:36 AM »
Sorry for going afk for so long. I was focusing on some of my other projects, my hobbies, and my studies. Because there's limited time and lots of things I like to do, I'll occasionally disappear like this.
( ▽ ` )ノ

I made some progress before going afk. Mostly I was working on character descriptions and overhauling the battle system. I'm in the mood to get back to work, but my house doesn't have wifi, so I won't be able to upload the new version until I'm back at school. (Right now I'm on my phone using free wifi. The game is on my desktop.)

So, yeah. I'm not dead, and I don't ever drop projects, so imma get back at it for a bit here.

Oh hell yes!  I really loved where this game was going and I'm sure I'm not the only one who's glad to hear you didn't disappear forever.

Quest Games / Re: Weenie Hallows: The Game (About Halloween)
« on: November 08, 2017, 04:45:46 AM »

Game is fixed with bartender bug.  Here's a walkthrough that doesn't spoil anything other than how to increase your score and what triggers each ending.

Quest Games / Re: Weenie Hallows: The Game (About Halloween)
« on: November 04, 2017, 06:37:36 PM »
I couldn't leave the party after doing everything there.

You interacted with the front gate object in the lawn twice?  And you still weren't transferred to the ending?  That's very bizarre.  Shouldn't be possible.  I'll look into it, but it seems to be a moot point since

Is anyone else getting the "service unavailable" message
Yep :( I was hoping it was just because I left the tab open too long.

Yeah, their site is down.  It's an error message that implies it's temporary, though.  Should just be serve maintenance or something

Quest Games / Re: Weenie Hallows: The Game (About Halloween)
« on: November 03, 2017, 06:37:32 PM »
Thanks for the kind words everyone!  As for the bartender bug, I know whats broken.  Should be a quick fix.  I'll also post a walkthrough for all 3 endings.  I tried to make one ending harder than the rest.

Quest Games / Weenie Hallows: The Game (About Halloween)
« on: November 03, 2017, 05:07:20 AM »

Here's my newest text adventure game!  It's all about a girl named Emma and her various debauchery on the most spooky of nights.

It's pretty straightforward and I can't imagine anyone would get stuck, but the endings are all pretty different and I encourage everyone to try and find them.

Other Projects / Re: Corrupt Powers
« on: October 24, 2017, 05:15:01 PM »
This sounds very ambitious!  Im loving the direction it seems to be going.  Good luck!

Quest Games / Re: Forest & Shack
« on: October 24, 2017, 03:00:03 PM »
Just wanted to pop in and say I'm really loving this.  It's simple now, but I can see it growing (no pun intended) into something absolutely huge, and you definitely have a talent for writing!

Along with the errors mentioned by Gonkulous, there's also an error with Mel- I can't quite remember what triggered it, but your "Pov" scripting was off by a hair, so instead of saying my name, I got "Pov.trigger" or whatever instead.

Also, one of the descriptions once you start glutting yourself on bears spelled "Calories" as "Callories".

Seriously though, I'm loving it so far.  Great  job!  If you need help with tuning some of the coding, feel free to shoot me a message.

when will this be available dude?

Jelliroll has posted publicly that they're seriously ill.  I doubt this is a priority for them.

Quest Games / Re: Fantastic Dungeon Extender for American Audiences (TM)
« on: September 04, 2017, 04:40:30 AM »
Well, after spending most of today bashing my head against this stupid game and feeling miserable, I found out that I literally clicked a checkbox that made Lyra a "Background item" instead of a "Visible Item", so. y'know, that's on me.  I feel very dumb.  Sorry that I broke the game for the hundredth time.  Posting an updated file now.

Quest Games / Re: Fantastic Dungeon Extender for American Audiences (TM)
« on: September 03, 2017, 03:32:31 AM »
Well, unsurprisingly, i broke something else.  I'll work on it tomorrow.  I'm exhausted.  Sorry, everyone.  YET AGAIN- please refer to my previous post if you want to skip through to the secret ending.  I'm half-tempted to delete this entire fucking thread because this game is broke beyond belief.  Hopefully tomorrow when I'm less miserable, I'll be less reactionary.  Sorry again.

Quest Games / Re: Fantastic Dungeon Extender for American Audiences (TM)
« on: September 02, 2017, 10:38:19 PM »
When I enter Lyra's room nothing seems to happen, she's not there and the room has no description

That's odd.  Nobody else is having that problem.  Try reloading your last save.

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