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Messages - kilif

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Well, now I slowly starve to death instead of quickly?

Hunger yoyo'd up and down with a net negative trajectory. Eventually found an abstinence scroll to again prevent gradual weight loss and managed to keep myself stuff for a while, but was then foolish enough to use a gluttony scroll - gained 5 lbs, but then could never claw my way out of hunger, losing about 20 lbs before getting thoroughly trapped at starving and stuck at 0 health again (gave up eventually).

I'll give it another try later to see if it's just bad luck, but what seems to be the problem for me is finding too many food items that barely give you one room's worth of hunger.

I played for awhile, was doing pretty well until I used a gluttony scroll. You have to have your inventory filled to the brim with food before those are worth it, and even then its a coin toss as to whether or not the food in your inventory will actually fill you back up.

Having messed around with item generation systems, I'd argue there's a case for more consistent sizes for food items. Some randomness is fine, but the random numbers should hover around a given value. When you grow tomatoes, for instance, you don't have ripe tomatoes ranging from a few inches to a few feet in diameter. You have some variability, but they're usually all around the same size.

Still, good progress I'd argue. The game seems a little less punishing (as long as you don't use a gluttony scroll).

Programming Help / Re: Help with first games
« on: February 26, 2017, 06:10:11 AM »
Hi, whats a good game engine for a first time game maker? Iv always wanted to make a game but really don't know where to start. Game maker and Stencyl feel a bit weird and off. I have a lot of experience and feel very confident using Java but iv only used it to record data, for mathematical programs, or for school ect. What is a engine I could consider using and that you guys would recommend?


I think the first thing that you need to ask yourself is what type of game do you want to try and make? For instance, if you wanted to make a text-based game, there's plenty of engines already available out there that would be better suited for that, like Twine. If you wanted to make a graphical game, you have things like RPGMaker or stuff built for standard languages like Java or C. If you wanted to make a browser game, there's things like CanvasJS, Flash, etc.. And so on.

If this is your first time, I'd recommend messing around with a text-based game, since those tend to be the easier games to deal with. It'll help you understand some of the broader points of game design, get your feet wet a little with some of the challenges in making a game, and maybe help you figure out what type of game you'd ultimately like to make (and how realistic that goal is). As to which technology to use, depends on how complicated you want it to be. I messed around with most of the industry standard text-based engines, but ultimately playing with them yourself will give you the best idea of how they feel to you.

Anonymous General Discussion / Re: Experiences with this kink
« on: February 24, 2017, 07:58:17 PM »
I have to say, a big fan of the kink (obviously), though I certainly lurked for many years before making my first account (Vilified) that was publicly all for it. Its how my I met my boyfriend of almost 4 years now. He played the crappy little game I had made, we started talking, realized we had a lot more in common, some other things happened, and only a few months later, we were together. I will say that while basing a relationship on a fetish is not a good idea, being able to share it with your SO is awesome.

I think you'll find that there's a lot more of us than you'd expect, especially when you know what you're looking for. Besides, chubby-chasers are almost in league with foot fetishists when it comes to mainstream fetishes. I wouldn't worry about it too much. That being said, making it obvious while in high school might be asking for trouble. Its no good to hide a part of yourself away, but I certainly wouldn't flaunt it. If someone asked about it, I'd own up to it (most of my close friends know about it, they don't care unsurprisingly), but I wouldn't volunteer the information unprovoked. And you will definitely run into people that do care. My ex cared, made me feel terrible about it (I shouldn't have), and was overall generally a terrible person. Just be prepared for that, I guess.

But yes, kink is great, being able to enjoy said kink with SO is great, and most people won't really care, but be prepared for those that do. That's my two cents anyways.

Forum News / Re: Archive Board
« on: February 21, 2017, 02:56:06 PM »
Looks like the archive's css (I think that's the term?) is messed up. Once you click on the forum (not its child boards,) it displays the child boards with odd heights, clipping through each other and it looks weird.

Yeah, noticed that yesterday. Do a force refresh, and the CSS fix should be in there.

Forum News / Archive Board
« on: February 21, 2017, 01:48:26 AM »
Alright, went ahead and moved what appear to be inactive projects to the new archive board. If you're a developer of one of those projects and are still working or think that a project listed as "active" should be moved to the archives, please let me know.

Other Projects / Re: Teaser
« on: February 18, 2017, 02:53:35 AM »
normally when something this advanced gets scrapped. if anyone has heard of DEBU it boasted a slow realistic weight gain system and now there is now more news on the game. i really hope this isn't gonna get cancelled

You realize this is his forum right
im aware yes. but that doesn't mean i shouldn't voice concern. projects with a small budget and only 1 dev can be scrapped. its happened many times. but im sure it will be a success on the forum if a working demo is released

It might be my forum but I'd never shoot down criticism. That just hurts me in the end.

Anyone that knows my track record knows that I don't have a good one. However, I wouldn't have released a teaser if I wasn't intending on producing a working product. As to DEBU, I would say that it largely failed due to mismanagement. As I've said many times before, more people on a team does not equate to it getting done any faster. Without proper management, it will fall apart very quickly. However, I can only guess, could have been anything.

My priority right now is to get a minimally viable product out. I have all sorts of neat things planned, but for now, getting a basic thing out is what I'm aiming for. I won't be releasing information that hasn't been implemented, but I will probably release further teasers as things move along.

Thanks again, everyone, for your interest.

And we have an update!
Enjoy the feast (more food drops as requested) and descriptions of your body. And feel free to suggest any corrections (english is not my native language).

Did you increase the rate at which food drops occur or the amount in a given food drop? Because if its the latter (which seems to be the case) the end result is still waiting endlessly for food to actually drop.

Also, the gluttony enhancement scroll is slightly misleading, since it empties your stomach, which seems to instantly start causing you to lose weight (despite whatever weight you may have gained from it).

Otherwise, good progress on the game. Can't wait to see more.

Other Projects / Teaser
« on: February 15, 2017, 08:34:29 AM »


Oh, you're new, ain't yah?

Yeah, you're a Pilgrim, fresh from the tower no less. You ain't even got a face, boy.

Well, tell you what. I can fix you right up. Tell me what you remember...from your other life.

Unclaimed Projects / Re: Unclaimed List
« on: February 09, 2017, 07:51:29 AM »
I went ahead and moved all of these messages about the "fat flash games" to the comprehensive list.

So far, what really caught my eye was the way you presented the game. Usually in the wg rpg games(That i've played) they don't present it like that and also the (3-D?) modelling is nice, my gripes with it are that the walls don't have any texture and neither do the monsters, which honestly makes the game feel much more trippy than it should IMO. But since it's only been recently posted i can understand why it doesn't have certain things. My suggestion is to add a tutorial of sorts to it since the adventure game design of it seemed a bit confusing(At least to me) but overall i think you're putting the best foot forward as of right now

Being a fan of one's weight affecting how they move around in the world, I had a lot of fun with this demo. One thing I have to ask though, are food drops dependent on anything? Because I seem to get a lot at the beginning and then it just kind of tapers off to almost nothing after about 10 minutes or so of clicking around. 

Weight Gain Mods / Re: Possible Brawl Vertex Edits?
« on: February 03, 2017, 09:24:12 PM »
I would like to ask that people quit doing complete quotes of quotes of quotes of... in this thread
Its getting out of hand. Just quote the specific message you're are referring to.

Forum News / Re: Rule #1: Political Shit
« on: February 03, 2017, 07:29:34 AM »
I've updated the original post to unilaterally ban all political discussions on the forums. I'm seeing stupidity levels rising on other sites, so I'm just going to nip it in the bud. 

Topic has been moved. Please keep in mind that Forum Help is only for help with using the forum itself, not a particular game.

Other Projects / Re: Labyrinth
« on: February 01, 2017, 02:58:27 PM »
Let me know if you need anything from me here on the forums, such as a board or other resources.

General Discussion / Re: Politics in Games?
« on: February 01, 2017, 02:30:41 AM »
I think you'd need to edit the rule, Kilif, since it currently only bans political talk unless it is directly related to the content at hand.

(I also think that the political ban is a boon, I'm very political and if there were certain recurring arguments I probably wouldn't frequent the site, which would be a shame because I like it here.)

Personally I am struggling to think of anything less sexy than American politics, but I likewise wouldn't be surprised if there were a hotbed of folks who wanted to fatten up a bunch of old rich people (and I'm not here to degrade them for their taste if so).

Right you are, it would need to be updated to handle this.

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