« on: February 26, 2017, 10:38:31 PM »
Well, now I slowly starve to death instead of quickly?
Hunger yoyo'd up and down with a net negative trajectory. Eventually found an abstinence scroll to again prevent gradual weight loss and managed to keep myself stuff for a while, but was then foolish enough to use a gluttony scroll - gained 5 lbs, but then could never claw my way out of hunger, losing about 20 lbs before getting thoroughly trapped at starving and stuck at 0 health again (gave up eventually).
I'll give it another try later to see if it's just bad luck, but what seems to be the problem for me is finding too many food items that barely give you one room's worth of hunger.
I played for awhile, was doing pretty well until I used a gluttony scroll. You have to have your inventory filled to the brim with food before those are worth it, and even then its a coin toss as to whether or not the food in your inventory will actually fill you back up.
Having messed around with item generation systems, I'd argue there's a case for more consistent sizes for food items. Some randomness is fine, but the random numbers should hover around a given value. When you grow tomatoes, for instance, you don't have ripe tomatoes ranging from a few inches to a few feet in diameter. You have some variability, but they're usually all around the same size.
Still, good progress I'd argue. The game seems a little less punishing (as long as you don't use a gluttony scroll).