« on: June 12, 2016, 05:17:03 AM »
Hello! Today for the first time in a long time I've been doing a decent amount of work on the game as I have been feeling productive. Today I updated the character class list to make a few boring ones fun and add a few new options to take for your species/classification. The new roster is as follows!
Humanoid (Includes Generic Furs such as Wolves, Cats, Dogs)- Gain +2 starting perk points
-Adventurer- Gain +1 dice to any combat contest, and a 25% gold discount on non-food items in stores.
-Gourmand- Start with 5lbs extra stomach capacity, and gain an addition -2 reduction to stuffing check difficulty when eating food of at least +1 quality. Gain a 25% gold discount on all food items in city stores and restaurants.
-Wildling- While exploring outside of the city walls, you are more aware than others may be in your shoes. When rolling for a wilds trek, the GM will roll two options, tell you privately, and allow you to decide on which. If the party has multiple wildlings, an additional option is rolled for each, and they must decide among themselves which to go for.
Reptile- Your naturally stretchiness makes it easier for you to swallow large meals. When you swallow food that weighs at least 50% of your stomach capacity in one bite, roll an addition dice for your stuffing check.
-Snake- When swallowing food that weighs 75% or more of your stomach capacity, reduce the difficulty by 10%
-Lizard- Due to stretching stomach scales, gain -5 difficulty to a stuffing check, but after you eat over your limit lose this bonus for 1 hour while the stretching settles.
-Dinosaur- Once per combat, you can use up a combat turn to stun a target with a roar for their next turn, if they weigh less than you. Stunned targets cannot resist against being attacked or eaten. Eating an enemy whole resets this ability.
Livestock- Food with up to -3 quality can be eaten as normal.
--Male (Gain a permanent +1 strength)
--Female (Your breasts can hold 10lbs of milk, generating at a rate of 10% of their capacity per hour. This milk counts as high fat. Your breasts can stretch from overfilling as your stomach would, but you must make a stuffing check or risk them leaking/bursting (Herms may choose one or the other)
-Pig- Once per rest (6 hr rest resets) you may choose to reroll a Stuffing Check.
-Prey- It costs half as much to respawn from being eaten.
Seafolk- You may transform your body into half-fish, enabling better swimming, and underwater breathing. When you eat seafood, you roll an additional dice for your stuffing checks.
-Shark- Feeding Frenzy- Once per day, for fifteen minutes, when you roll a stuffing check, gain +10 to the roll. Until you rest, you take -5 to stuffing checks after it expires.
-Siren- You control one creature for an hour after beating them in a CHAvsWIL contest. Only one creature may be under your control at a time.
-Whale- You may choose from 7-9ft tall and 160lbs-230lbs (80% as lean) instead of the usual seafolk sizes. Your stomach capacity starts at 20lbs. When you successfully eat food with a base stuffing difficulty of 40 or more, gain a stack of ‘confidence’, up to 3. You may spend 3 stacks of confidence to reroll a stuffing check that you would vomit from.
Skyfolk- You can fly, and gain a base flight weight limit of 80% of your walking weight limit. If you eat from within a ‘nest’ (a home, or a place you call home), increase your vomit threshold by 5.
-Harpy- -6 difficulty to stuffing checks when the food weighs less than 10% of your maximum stomach capacity.
-Wingfolk- Can attempt to devour prey from the sky. If the Wingfolk attempts to eat live prey while flying, they gain -8 difficulty to the stuffing check.
-Dragonoid- The dragon is the lord of all creatures. When you successfully devour living prey with over 30% of your stomach capacity in base weight, gain a stack of ‘pride’ (up to 5). You may spend these points to gain -2 to the difficulty of any stuffing check after you roll. If you use pride points, you will not gain them from this eating check. If you vomit or die, all pride stacks are lost.
Insect- Your base walking weight limit is increased by 50%, allowing you to carry more weight without getting slowing down or becoming immobile.
-Arachnid- You have poison in fangs, claws or stingers which can completely immobilise a target if you best them in a dex vs con contest. This prevents the struggle penalty when eating live prey.
-Queen (female only)- You start with two drones, smaller versions of your species that will do your bidding. They can be ordered to scavenge food, defend you, or attack an enemy. If one dies, it will automatically respawn at the next break. By sacrificing 20% of your lean weight in fat, you can become pregnant with a new drone, which after 1 day will be born and serve you like the others.
-Bee- You can fly and gain a flight weight limit of 70% of your base weight limit. You have a thorax that produces 10% of its capacity in high fat honey every hour (updates at break, starting capacity 10lbs). Your thorax may be stretched like a stomach, but you must roll a stuffing check for it every time new honey is added.
Plantoid- Can drink water from rich, healthy soil by planting roots, at a rate of 20% of their maximum stomach capacity an hour. This nutrient filled water counts as low fat food.
-Alraune- When you eat a seed, you may grow a fruit on your body that is 5% of your total body weight in high fat food. The fruit takes 8 hours to grow, and you may have up to 4 fruits growing at any one time. Some special seeds produce special fruit.
-Dryad, You can produce delicious sap within their body from sunlight. The Dryad can fill parts of their body with up to 20% of their total body weight in sap per day, as long as they remain in sunlight. This sap cannot be eaten by Plantoids, but counts as high fat food for everyone else.
-Man-Eater Plant- Your body is made for eating living prey. When you eat a living creature that takes up more that 50% of your stomach capacity, your digestion rate will gain a +10% bonus until the next rest break. This bonus does not stack.
Fae- Fae can sense pockets of latent magical energy in the air, and even suck up and eat it. While this does not add any extra weight to the Fae's stomach, it does raise the calorie rating of the food in their stomach at that moment, increasing the amount of weight they will gain from it. Also, A Fae can cast a 'spell' depending on their classification, by lowering the calorie level of food in their stomach, if they have 50% or more capacity, on either themselves or another character.
-Fairy- Can cast a spell that increases digestion rate by 10%/hr, that lasts 8 hours.
-Spirit- Can cast a spell that allows a reroll the next time the subject would fail a stuffing check.
-Celestial- Can cast a spell that increases any stat by 1 as a modifier, lasts 3 hours, cannot stack.
Dark-kin- Gain +1 dice pool to any contest done at night
Demon- Can devour a fallen creature's soul. The soul counts as 25% of the target's body weight in high fat food. The target must be recently dead or unconscious.
Vampire- Can drink blood as food. When succeeding a grapple strength contest, or catching a target unawares or asleep, the vampire may feed on the target's blood. The blood has a calorie value depending on the weight of the target (I.E. Slim targets are low fat, obese targets are high fat)
Zombie- You can eat old corpses and rancid meat with no penalties. Eating a recently dead enemy gives you +5 to stuffing checks. When you die, if your body is not destroyed (by fire, or digestion for example), you will reanimate at a rest break with no consequences.
Weirds- +10lbs of Stomach Capacity, +25% starting lean weight (and 10% height), +1 to any stat +/- 5% to digestion speed OR +/- 10% to metabolism.
Monster- Choose from: +5 to stuffing checks when eating live prey, +10% stomach capacity gained from stretching, or gain the ‘Obscure Eater’ perk
Slime- Slimes do not follow normal game rules. A slime’s stomach capacity is equal to 80% of their body weight, and their body never differentiates between fat and lean. When the slime digests food into fat, they grow larger, and can thus eat more food. If a slime takes physical harm, slime may splatter off and make them get smaller. This slime may not be retrieved later, as it dissolves and dissipates. If a slime’s body is partially consumed, that slime is also lost. They begin the game at 20lbs by default. If a slime is killed, they will respawn with 20lbs weight. Excess slime can be stored in sealed containers for later use by the slime, but only if stored correctly. A slime may not roll stuffing checks, as they may never exceed their stomach capacity. Any excess is immediately lost, and if the food is larger than the slime, the prey will simply be able to peel off the slime and free themselves.
Chimera- When you eat something alive, you gain small traits from the creatures you eat. Your body will change, and you main gain both negative and positive quirks rapidly from what you consume. For example, eating a naga might give you a tail and make your belly stretchy, but it also takes away your legs, and you would now have a bigger body to feed. This class should not be taken lightly, as it will change very rapidly and will not always benefit from the transformation. When you create your character, you may only use up to 5 perk points.
So! I hope you had fun reading through these, let me know what you're favourites are, or if you think any or too weak/powerful compared to the others. Remember, this list is not 100% inclusive of what you can play, but anything not on this list would have to be discussed with your GM before making your character (for example, if you wanted to play a crocodile reptile with a unique ability, you would have to discus with your GM what that would be that prevents it from being too powerful and ruining the fun for the other players).
I'll keep you posted with new updates, tomorrow and monday, I'll be trying to hammer out magic! Just a few basic spells for now probably, but hopefully it'll be fun~
Keep on filling those tummies!