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Topics - kilif

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Forum News / Out to FWA
« on: April 07, 2017, 05:14:33 PM »
I'll be at FWA this weekend with, possibly, limited email/site checking, so please be patient with any problems that arise over the next two days. When I get back, I have a whole slew of things to do to combat spam on the site and various other issues. I'll see you guys all on Monday.

Forum News / Site Not Secure Warnings
« on: April 05, 2017, 04:25:34 AM »
If you've been getting these recently, I'm going to assume you're probably using Chrome (not sure if Firefox has gone full retard yet). At any rate, its because this site does not have https set up, not because the site itself is in any way dangerous. To be honest, I don't particularly feel like dealing with this issue at the moment, and I definitely don't feel like dealing with actually buying the stuff necessary for https. So, for now, either use a different browser (Chrome is terrible anyways) or just ignore the message.

Forum Rules / Rule: Plagiarism
« on: March 08, 2017, 12:23:54 AM »
Alright, due to recent events, needing to create a new rule to tackle the issue of plagiarism. Its a tricky subject, as I don't want to stifle community interaction and the exchange of ideas, but blatant usage of someone else's material without credit/permission is unacceptable. As such, here is the new rule:

Any content based/including parts of/uses the structure of another's work requires permission of and must give credit to the original author. In order words, you are allowed to base your content and/or borrow content on/from another author's projects IF and ONLY IF you've been given permission by the author. If they request being credited, you must credit them in some obvious way. Barring any explicit software or open source license being used by the author, if the author revokes permission, then you must remove the offending material from your project. Failure to comply will result in two possible things, depending on my discretion:

*ONE warning and probation, in which most of your forum privileges are revoked while I assess the situation. This means you will be able to view/respond to private messages and reply to topics, nothing more.

*A permanent ban. I take plagiarism very seriously, and if I feel like the person deserves it, they will be removed from the forums indefinitely.

Note that the ban can occur without a warning if I feel the situation warrants it. This will most likely not be the case, but I'm just putting that out there in case someone was unclear.

Now, there is a flip side to this, which is making false claims against another author, stating they have stolen your work when its either unclear, or very clearly not the case. One of the few things worse in my book than a thief is a liar, especially one lying about such a serious claim. As such, the punishment for someone that is undeniably (emphasis on that) lying will be the same. I don't want people to be afraid to defend their work, and I'm not going to treat you like a liar if, for some reason, the evidence fails to convince me that someone has stolen your work, but please only make such claims if you have very good proof supporting your claims.

Please let me know if you have any concerns or questions about this rule.

Forum News / New Global Moderator
« on: March 03, 2017, 03:16:21 AM »
I've gone ahead and deputized Dohavocom, making him our first (and currently only) Global Moderator. I can't always be online to deal with things like spam and such, so I'm entrusting him to dole out punishment for those that break our relatively few rules. I don't foresee any problems (as I trust him to follow the general moderation philosophy this site has abided by for a year now), but if you feel that there's been any overreach with moderation, always feel free to contact me directly.

If we have any non-US timezone peeps, I'd be interested in speaking with you, seeing if you'd be interested in spam duty. Both myself and Dohavocom are in the US, so after hours stuff wouldn't be handled. If you do inquire and I turn you down, please understand that I do not hand these responsibilities out lightly and that it shouldn't be taken personally. Also if you do become a moderator, understand it isn't a job, I won't be mad if I see spam when I wake up, it'd just be for dealing with infractions as you see/feel like it.

Forum News / Archive Board
« on: February 21, 2017, 01:48:26 AM »
Alright, went ahead and moved what appear to be inactive projects to the new archive board. If you're a developer of one of those projects and are still working or think that a project listed as "active" should be moved to the archives, please let me know.

Other Projects / Teaser
« on: February 15, 2017, 08:34:29 AM »


Oh, you're new, ain't yah?

Yeah, you're a Pilgrim, fresh from the tower no less. You ain't even got a face, boy.

Well, tell you what. I can fix you right up. Tell me what you remember...from your other life.

Forum News / Subforums to be up for deletion/archive
« on: January 27, 2017, 11:50:57 PM »
While I don't particularly like the idea, I might consider archiving several subforums that have possibly been abandoned and removing them from the front page. I don't like possibly dead projects showing up, since it gives the impression the site is not being maintained. No content would actually be removed, and would be able to be restored if the content creator came back, and of course I would check with each content creator before actually performing any of the archiving in case there was a misunderstanding.

Now, to be sure, the forums I'm talking about are ones that have not seen activity in several months and/or the content creator has not been seen in a similar span of time. I'll produce a list later this week detailing which subforums I'm talking about, and we'll see how it goes from there.

Forum News / Renewal
« on: December 17, 2016, 09:15:26 PM »
Domain name came up for renewal today, and I decided to not renew it. I hate you all and you all suck.

But seriously, I'm very pleased with the progress these forums have made, the small yet fairly active community you've all built, and the projects that you all churn out. As long as I'm able, I will continue to fund and keep this site running, maybe even expand if it ever comes to that. But for now, everyone keep on doing what you do. The site wouldn't exist without you.

Forum Rules / Rule: Useless Posts
« on: December 05, 2016, 05:16:05 AM »
I've been deliberating on this one for awhile, but I think its time to make a decision.

From now on, the following posts are no longer allowed:

*Posts explicitly asking for an update (use PMs if you want but not posts)
*Posts saying a project is dead (from users, obviously not developers)

These are not helpful posts, they provide nothing to the developer other than frustration, and I frankly don't like looking at them myself. You will get 2 warnings and then an increasingly long temporary ban for each repeated incident. Permabans will be handed out at my discretion if I feel it is necessary.

Now to be clear, the posts asking for an update do not include those directly asking a developer when an update is going to be rolled out on a developer post about new updates that doesn't specify a date. I think that is a legitimate question to ask and potentially helpful for everyone involved. What I do mean are posts like:

"When are you going to update the game?"


"Are there any updates?"

If a developer has updated information, they will give it to you. There's generally not going to be a situation in which a developer has an update and doesn't share it with their users. Therefore, there's no sense in making those posts.

If you have any questions, please let me know.

Forum News / Happy Thanksgiving
« on: November 24, 2016, 04:05:28 PM »
Just wanted to say happy holidays to you all and to keep up the good work.

Forum News / Spam
« on: September 11, 2016, 03:47:49 PM »
Sorry about the spamsplosion guys. It has been resolved. Thanks for the reports and PM's about it (was asleep until now).

Going to probably start looking for a global mod to take care of things when I can't, in case issues like this arise again.

Forum News / Legible Text
« on: September 08, 2016, 10:23:10 PM »
Whenever posting, please keep in mind that any colors or fonts that you use might impact the readability of your post. I'd heavily discourage the excessive use of non-standard colors or fonts, as the entire point of the forum is to get information across to other people. Making that difficult defeats the point of the post.

Continued misuse of the colors/font feature will result in warnings and possibly suspensions if the warnings are not heeded. Thank you.

Forum News / Quest Board
« on: September 08, 2016, 10:20:47 PM »
Alright, the Quest board and all the relevant posts and child boards have been moved over there. Please let me know if I've moved a topic that I shouldn't have, or if I didn't move a topic I should have.

Feature Request / Quest Games
« on: September 08, 2016, 04:12:47 AM »
What do you all think about a board specifically for games made in Quest? The Other Board works for it well enough, I suppose, but one specifically for Quest Games might be useful.

Other Projects / Maybe Nothing...Maybe Something?
« on: August 29, 2016, 06:06:43 PM »
I am probably going to regret posting this, but I've recently started messing with Quest (read: last night), and while it isn't necessarily the best for building a game, I've found it to be flexible enough (at least after I ripped into its inner workings) for screwing around with. It has taken care of a vast majority of the stuff I don't want to code, leaving me with a slightly restricted but otherwise open canvas for testing some features I had planned years ago.

Attached is a screencap of me messing with random item generation, which seems to be working pretty well, I'd say, along with some reactive text to the different metrics. Going to continue to extend and push the limits of Quest, see what I can do it with it. I have a lot of features to test out, see if they can be implemented easily within Quest, but I'm mostly just having fun with it.

So yeah, this might turn out to be something, it might not. Too early to say for sure.

That being said, if people need some help with the more advanced features of Quest, I can at least tell you what I know from the whopping one day I messed with it.

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