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Messages - avakann

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Currently Unnamed Stuffing RPG Project / Re: Bug reports thread
« on: January 20, 2017, 10:21:13 PM »
so I found a glitch, while phage is bloated with milk if you recover with an inn or a bed it will recover the state that allows phage to be milk bloated

RPG Maker General Board / Re: RPG Maker, Resource Thread
« on: January 04, 2017, 07:20:54 PM »

This is the face I'm using. It's not the best and you'll have to do a little bit of photo shopping to fix the hair but it's better than nothing.
To add more faces you just need to rename the head to whatever it needs to be named and drag it into the generator folder if your using MV. I'm not sure about older versions of rpgmaker.

looking at this I prefer the chubby cheeks since it shows how fat her face is


I think he disabled characters from learning it until he figured out how to fix the glitch
-I said things-

I did some tests and the physical damage fixes work, so you wont have to rely on Fress for everything anymore. With your party around level 10 the Mastiphigia  fight is pretty easy.

I've mostly fixed the consume ability, so Lotta should be able to eat her way through the candy factory as was always intended. This should be enough healing to make the whole area much less grueling.

Huh. That's weird, because during my playthrough, Lotta never got access to Consume.  ???

Forum News / Re: Rule #2: Useless Posts
« on: December 18, 2016, 06:50:48 PM »
In all honesty I don't mind it as much, probably because I am a procrastinator and it does help me get back on track sometimes, it makes me think "Oh someone wants to know a release day, I should work on it more"
On the other hand if all someone gets is asking for a release day it can get annoying

yeah which does help with getting better equipment to make the starting area easier

Other Projects / Re: Beginnings of a WG / Inflation-Themed Side Scroller
« on: November 22, 2016, 09:34:07 AM »
the game seems to be pretty good early demo, maybe an option to make it either weight gain or inflation, or some enemies make her fat while others inflate her (like spikes make her inflate while a cake makes her fat)

Project Ideas / Re: RPG Maker Game Interest Check
« on: November 16, 2016, 05:44:49 PM »
yeah this would be amazing, the only thing I'd suggest is an option to turn on and off certain other fetishes and have it as another weight gain event if a certain fetish is turned off (i.e if something normally turns the character into a baby for example, it would instead fatten them)

General Discussion / Re: How fat would you have to be to become immobile?
« on: November 08, 2016, 07:41:44 AM »
Well from what I've read around 600 is when most people struggle to stand up, so probably not much bigger than that, especially since most people at that size don't want to walk with that big of a burden on their bodies

Weight Gain Mods / Re: Possible Brawl Vertex Edits?
« on: October 30, 2016, 08:13:55 AM »
Hey, if anyone makes bbw or ssbbw models of the Brawl ladies, I'd be happy to try and reanimate them. I'd recommend using the original Brawl model as a base, but also to keep the original textures intact. That'd make it easier to port over texture hacks/alternatives of the original.

Even though I'm no good at making custom vertices and/or textures, I would recommend editing the original textures to better fit the BBW/SSBBW models of Peach, Zelda, and ZSS. This way, the textures won't look sloppy or smeared.

Come to think of it, I have some taunt concepts for the BBW/SSBBW models:

Peach's Up Taunt would presumably be some belly play.
Peach's Down Taunt would be her slapping her butt (with the Peach Bomber effects and Up Tilt sounds).
Zelda's Up Taunt would be her laying on her back, panting.
Zelda's Down Taunt would be her rubbing her belly.
Sheik's Up Taunt would be her putting her hands on her knees, panting in exhaustion.
Sheik's Down Taunt would be her checking to see if she has any rips in her outfit.
ZSS's Up Taunt would be one where she recovers 5% Damage from guzzling a tub of ice cream.
ZSS's Down Taunt would have her sitting down (which causes 12% Damage to nearby opponents and buries them) and playing Metroid II on her Game Boy Pocket (which she pulls out of her cleavage).
All their Side Taunts would have them eating a random dessert, healing 75% Damage.

Oh, and due to their sizes, they'd be heavier that Bowser and the other super-heavyweights, and they'd withstand most OHKO moves (with the exception of the Home-Run Bat's Side Smash). They'll also probably deal thrice as much damage as before, and they'll be harder to KO (meaning they'd have to be at a whopping 700%+ Damage before being KO'd by a Smash Attack). Their respective Smash Attacks can even KO opponents as low as 65% Damage (with Peach's KOing at 50% Damage).

you know even though this sounds awesome that'd be way too OP for anyone

Avakann's Project / Re: update thread
« on: October 20, 2016, 01:58:58 AM »
I'm still working on it, I took a small break on it because I was getting a block for the town though I have made a dungeon

Towermisu: Mon'appetite / Re: Development Updates
« on: September 26, 2016, 06:05:33 PM »
hmm maybe an option to see the portraits without the menu option (i.e. pressing B to make the menu invisible)

Avakann's Project / Re: update thread
« on: September 19, 2016, 02:50:37 PM »
working on characters, made a dungeon, and working on second town (surprisingly hard considering it's a snow castle town)

Towermisu: Mon'appetite / Re: Development Updates
« on: September 12, 2016, 04:12:39 AM »
Truthfully, I took a break most of this week to re-think some things about the project, and try and make concept art while recovering from art blockings.

In the works are 'rival' characters - Sakura and Iris

And I'm considering reinstating the items into combat, it kind of doesn't make sense to restrict the player from healing themselves. It's a game about eating food, why stop the player from eating food whenever they want? "RPG that locks item use to the field" doesn't sound appealing and interesting, either. I still want the player to be enticed to eat the enemies though. It's a lot to munch on at the moment.

Hopefully this week I can get some animated sprites and a base level done at the very least. Sorry to be disappointing this update.

what you could do is make healing items heal negligible amount of health, of it fills up a fullness meter faster than eating enemies

World of Corpulence / Re: World of Corpulence, Main Thread
« on: September 12, 2016, 03:48:02 AM »
Heres a problem. My internet is slow at downloading, and at some point chrome decides to stop downloading and give me a portion of the game, which chrome only downloaded 150MB. How am I supposed to get the full version of this?

you could always try a different browser like firefox, I've noticed chrome isn't the most stable browser especially on windows 10

Project Ideas / Re: reviving old projects
« on: September 03, 2016, 09:26:01 PM »
yeah, only way I could see something like that happening is if someone developed the entire game without any updates and then sending PM's to  interested parties

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