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Messages - hedkrakka

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Quest Games / Re: The Game of Life: Fat Edition
« on: October 10, 2017, 06:22:56 PM »
Best I've done so far is 535 pounds. Haven't even come close with my other playthroughs. Worst I did was 235. That was terribly rotten luck. Still, this was a fun bit of random chance.

Quest Games / Re: Ford's Fatterie
« on: October 10, 2017, 06:18:20 PM »
This could be fun. Can't wait to see what comes about.

St Sanibel City, Oak Island Weight Gain / Re: Game Updates
« on: October 10, 2017, 06:17:41 PM »
Glad to see you're alive and kicking. Was just playing through the game, and ran into the same spot of trouble I always seem to have. If I just sun tan in the chair and eat (which I'm assuming leads to ending 2), I wind up in the house or bedroom, and have no icons to continue the game. Not sure if this is a bug or not. Gotten ending 1 and 3 a few different times, just never 2.

Quest Games / Re: Kate's Uni Days
« on: July 23, 2017, 10:55:25 PM »
Indeed. That is very exciting.

Project Ideas / Re: Not sure where to begin this idea
« on: May 10, 2017, 06:33:13 AM »
I'm not sure if this counts as necro posting or not, but let's find out.

First off, thank you all for your advice. After a lot of hmming and hawing, I think I've finally got an idea on where to start.

For the time being, I'm going to shelf the Julia story line. While I do intend to get back to that, after some thought I agree that it is fairly ambitious for a starter project, and would be very time consuming given my lack of any programming experience. Given that the end result would wind up simpler and sloppier then I want my final product to be, it seems a good choice.

For now, I've got a new idea, and one considerably better for a starter plan. There will be two games, the first in Quest (as I'd rather not have wasted all that time mucking about with the controls, only to scrap it for another system), and its sequel in Twine. The first game follows Beth and Marcie, two childhood friends who are now roommates in the latter point of their college education. Marcie has always been the heavier of the two, and wants to get fat. However, society's and her family's expectations have resulted in her not being very confident in her goal, and it's up to Beth to give her a little push. What the push entails and its results depends on the actions of the players. As for the second game in Twine... well, I can't spoil all the surprises.

I've already got my endings in mind, and a couple of major scenes, though I'm still working out how to weigh (heh) them against each other and the desired endings. As of right now, I can't make any promises on a release date, as we are entering our busy time at work, so my schedule will be somewhat chaotic, to say the least. Still, I at least have a coherent plan, and can finally start to work on scripting and actual programming.

Again, thank you all for your input. It was very helpful, and hopefully the fruits of my labours are well received in light of it.

I can see it now. Woman who was helping you fatten gets fat, winds up immobile. You hire an assistant, she winds up immobile. "You know, I'm starting to wonder if I'm a bad influence here..."

Liking this update so far. Found the one outfit, though not certain how to find the other one.

Spoiler for Hidden:
Found the apple dress, but need a hint for the other outfit

Good work as always.

Project Ideas / Not sure where to begin this idea
« on: March 07, 2017, 05:03:06 AM »
Hello, one and all. I've an idea for a game, but I've run into a few hurdles, and I'm hoping someone might be able to help me out.

The basic premise of the game is almost like a highlight reel, if that makes any sense. The protagonist is a young woman named Julia (I've just always liked the name, to be honest). At story start, she's in her last year of high school. The fat kid in elementary and middle school, puberty hit her like a freight train, and she became quite the knockout. Her appetite and lack of will power (for which I blame the players), combined with her being done growing up, are why from this point on, she'll be growing out instead.

The game follows her from the start of her final year of high school, into her college years, and finally into her twenties and the work force. The choices the players make, the right flags being tripped, etc, have an impact on Julia at the end. How fat and gluttonous she gets, how comfortable she is with her gain, even some innocuous things like what she does for a living, or whether or not she finds romance. Each chapter consists of one day, with a passage of time anywhere from a few days to a few months between each one, and you getting to see the impact of the choices you made at the end of that.

At least some of the inspiration for this comes from other authors on the site, "Anna's wedding" and "Kate's Uni Days" being significant culprits. Actually, quite a few of the Quest games, now that I think about it. I really liked how there could be multiple endings with various weights and gains, and I really loved seeing how large the protagonist could end up after all the choices I made. What I didn't like was the severity of the time skip. The protagonist gained two hundred pounds off camera, and damn it, I wanted to be the one that had her put on those 200 pounds. That in essence is what I'm aiming for; simply to add more steps along the way to influence the character and enjoy the results.

My greatest strength for this is my ability as a writer. I'd like to think I'm rather good at detailed description, so writing eating scenes, clothes destruction, self examination dialogue, I find relatively straight forward. I have little to no skill as a programmer, and am struggling with how to start and where to take this story. In terms of medium, I'm bouncing between Quest and Twine. I've got more experience with Quest, though Twine might be more applicable to what I have in mind. I'm just not sure.

As I said, any and all help will be appreciated. The more I think about it, the more confused I get.

Quest Games / Re: Fantastic Dungeon Extender for American Audiences (TM)
« on: February 18, 2017, 04:10:21 PM »
I've into a similar thing to Joerandom. I definitely like how the game is starting out, and look forward to more. Just one question: how do you save the elf? The sacrifice option I get, but there's no key or keylike device as far as I can tell, and even knowing the outcome of the event, the idea of sacrificing someone for personal gain is not one I would contemplate.

Roleplaying Board / Re: Fetish interest
« on: January 07, 2017, 04:51:23 PM »
Continuing the add ons to thread.

Female weight gain is definitely my biggest one, with a particular emphasis on thighs (legs in general, really), belly, boobs, arms, in that order. I like stuffing and extreme gluttony, not to the point of severe damage, but to a level of pleasurable discomfort. Physical limitations due to weight are also a big turn on for me (trouble walking around, getting off the couch, getting too fat to drive, etc). I'm also a fan of the unwanted/unnoticed weight gain genre, but only to a certain point; I always like when the woman comes to terms with and enjoys her newfound girth and gluttony.

In terms of non-fat things, I'm a sucker for a romantic ending, and I've always had a soft spot for a woman with long, red hair.

In terms of things I don't like, I'm not a fan of vore, slob, or anything... gaseous, let's say. My house is full of air fresheners, and I am the sort that can't even look in the toiler after I use it; I just close the lid and flush it without looking. I suppose I am a bit of a neat freak, though the pile of books on my coffee table would suggest otherwise. As for vore, beyond the previously stated reasons above, it is very unrealistic to me. I have the same problem with things like magic weight gain as well. I prefer a more realistic weight gain, involving consuming a massive amount of food everyday over an extended period of time. Bursting and gory explosions are also on my list of no-nos.

... it occurs to me I may be extremely boring as far as this crowd is concerned.

Other Projects / Re: Undertail: Can Spiders Even Get Fat??
« on: January 07, 2017, 04:24:14 PM »
I can't tell if that guy is joking or not.

Oooo, screen shot. Exciting to see. Now, I've not played Undertale myself. Are the three responses standard to your game design? And are they attached to certain axes? What I mean is something like a muscle-fat-thin triangle, or something similar? Not sure I used the right plural for axis, either, but bad English aside...

Other Projects / Re: Undertail: Can Spiders Even Get Fat??
« on: January 07, 2017, 05:47:23 AM »
Was going to respond sooner, but was somewhat distracted.

- had to look up Daedelus engine.
- had to look up Undertale.
- then looked up Life as a Monster.
- then went through my discovery cue.
- then played some Crusader Kings 2.
- debated whether or not I'm developing ADD
- remembered to come back and respond

Not bad for forty minutes. Anyway, this could be interesting. I've always enjoyed interactive fiction. That said, your subtitle presents an interesting question: how does a spider even gain weight?

General Discussion / Re: Weight Gain and Inflation Scenes
« on: January 05, 2017, 05:44:32 AM »
Always meant to play Life is Strange. Can't decide if this counts as added incentive or not.

General Discussion / Re: Question for the Newcomers
« on: January 05, 2017, 05:42:38 AM »
@ PeachClamNine

I typed in "female weight gain games." This site crops up on page two. Page one tends to be a lot of deviant art flash games.

General Discussion / Re: How fat would you have to be to become immobile?
« on: January 03, 2017, 07:17:42 PM »
Yeah, height and exercise do seem to be the most important aspects regarding mobility once a person gets up there weight wise. Two BBWs I follow are a fair example of that. Big Cutie Boberry is damn near 600 pounds, if she's not already (570 when last I checked), but she is fairly tall, and rather active. She moves very well for a person her size, has stated that she takes long daily walks and prefers walking over driving. Both factors together probably mean she can get quite large indeed before her weight finally becomes a hindrance to her overall mobility, outside of a pronounced waddle, anyway.

Foxxy Roxxi is quite the opposite. I can't recall her height, but I don't think she's over 5'8", though I may be wrong, and she was around the 475 pound mark last I checked. She is considerably lazier, openingly admitting she doesn't like moving off her couch when she doesn't have to, and watching her get up off the couch, you can tell it's quite the feat for her. Her walking speed is also very slow. I suspect, if she continues to gain, she'll need something like a mobility scooter before she breaks out of the 550 mark or so.

Edit: Forgot to mention, but when writing the story, keep in mind the height to weight of the character when describing what they look like while gaining. 200 pounds on a person whose six feet tall would make them a wee bit pudgy at most (depending on how they gain, naturally), whereas 200 pounds on a person whose five feet tall would make them noticeably heavy, certainly well lodged in chubby territory at least. A five foot nothing person at 250 pounds has firmly entered fat territory.

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