« on: March 07, 2017, 05:03:06 AM »
Hello, one and all. I've an idea for a game, but I've run into a few hurdles, and I'm hoping someone might be able to help me out.
The basic premise of the game is almost like a highlight reel, if that makes any sense. The protagonist is a young woman named Julia (I've just always liked the name, to be honest). At story start, she's in her last year of high school. The fat kid in elementary and middle school, puberty hit her like a freight train, and she became quite the knockout. Her appetite and lack of will power (for which I blame the players), combined with her being done growing up, are why from this point on, she'll be growing out instead.
The game follows her from the start of her final year of high school, into her college years, and finally into her twenties and the work force. The choices the players make, the right flags being tripped, etc, have an impact on Julia at the end. How fat and gluttonous she gets, how comfortable she is with her gain, even some innocuous things like what she does for a living, or whether or not she finds romance. Each chapter consists of one day, with a passage of time anywhere from a few days to a few months between each one, and you getting to see the impact of the choices you made at the end of that.
At least some of the inspiration for this comes from other authors on the site, "Anna's wedding" and "Kate's Uni Days" being significant culprits. Actually, quite a few of the Quest games, now that I think about it. I really liked how there could be multiple endings with various weights and gains, and I really loved seeing how large the protagonist could end up after all the choices I made. What I didn't like was the severity of the time skip. The protagonist gained two hundred pounds off camera, and damn it, I wanted to be the one that had her put on those 200 pounds. That in essence is what I'm aiming for; simply to add more steps along the way to influence the character and enjoy the results.
My greatest strength for this is my ability as a writer. I'd like to think I'm rather good at detailed description, so writing eating scenes, clothes destruction, self examination dialogue, I find relatively straight forward. I have little to no skill as a programmer, and am struggling with how to start and where to take this story. In terms of medium, I'm bouncing between Quest and Twine. I've got more experience with Quest, though Twine might be more applicable to what I have in mind. I'm just not sure.
As I said, any and all help will be appreciated. The more I think about it, the more confused I get.