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Messages - jerkajerk

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1
when will this be available dude?

Jelliroll has posted publicly that they're seriously ill.  I doubt this is a priority for them.

2
Quest Games / Re: Fantastic Dungeon Extender for American Audiences (TM)
« on: September 04, 2017, 04:40:30 AM »
Well, after spending most of today bashing my head against this stupid game and feeling miserable, I found out that I literally clicked a checkbox that made Lyra a "Background item" instead of a "Visible Item", so. y'know, that's on me.  I feel very dumb.  Sorry that I broke the game for the hundredth time.  Posting an updated file now.

3
Quest Games / Re: Fantastic Dungeon Extender for American Audiences (TM)
« on: September 03, 2017, 03:32:31 AM »
Well, unsurprisingly, i broke something else.  I'll work on it tomorrow.  I'm exhausted.  Sorry, everyone.  YET AGAIN- please refer to my previous post if you want to skip through to the secret ending.  I'm half-tempted to delete this entire fucking thread because this game is broke beyond belief.  Hopefully tomorrow when I'm less miserable, I'll be less reactionary.  Sorry again.

4
Quest Games / Re: Fantastic Dungeon Extender for American Audiences (TM)
« on: September 02, 2017, 10:38:19 PM »
When I enter Lyra's room nothing seems to happen, she's not there and the room has no description

That's odd.  Nobody else is having that problem.  Try reloading your last save.

5
Quest Games / Re: Fantastic Dungeon Extender for American Audiences (TM)
« on: September 02, 2017, 01:56:53 PM »
But if there's no pin trade then how can we get more money after sacrificing the elf? D:

A fair point.  I might make it so the snack shack is locked until you get the warhammer.  that way, people can't lock themselves out of it by buying the steak.  Technically, if you get the warhammer, you can beat the game:
Spoiler for Hidden:
smash the odd statue for the password, get the apple dress, sneak past beast, go to portal, get ending
  But it's obvious that people are getting stuck by buying the steak and then getting locked out of the second floor. 

Wow, I really didn't future proof this game when I started writing it.  Oops.

6
Quest Games / Re: Fantastic Dungeon Extender for American Audiences (TM)
« on: September 02, 2017, 05:22:53 AM »
Alright, things in order:

-Coin is back in fancy corridor.  I didn't realize that I had made that option impossible, so now all coins that you need in the game can be found on the first floor, as long as you get the pink mushroom wine rather than trade in the pin.  I'm half tempted to just take the pin/creditor trade out, but i'd like to leave SOME level of mystery in the game :P

-Lyra scripting is fixed- I just did a successful runthrough from start to finish with no issues.

-Shortcut to endings is in. 
Spoiler for Hidden:
at the password screen in the Dampened passage, activate the screen, and then type "badend", "goodend", or "secretend" (without the quotes) to see the endings.  I'd prefer if people didn't just skip right to the end, but I can't control that and honestly I am so sorry that the game is this busted that i can't help but think some people may just want to see the endings, so there you go.

updated game is live now.

7
Quest Games / Re: Fantastic Dungeon Extender for American Audiences (TM)
« on: September 02, 2017, 03:01:52 AM »
Thank you for all the input, guys!  Seriously, that's not me being snarky.  I rely on others to point out my messes so i can fix them properly.

I'm looking into all the coding now.  Hoping to get everything sorted out by the end of the night.  I will post again when it's all fixed, along with the codes to just straight up trigger the endings if you're sick of playing through it for the hundredth time.

8
Quest Games / Re: Fantastic Dungeon Extender for American Audiences (TM)
« on: September 01, 2017, 10:07:50 PM »
Been hearing that a lot.  Will fix it tonight.  Will also, since people are being so patient, throw in an item that will let yoy trigger all three endings, so you dont have to go through the whole game again.

9
Quest Games / Re: Fantastic Dungeon Extender for American Audiences (TM)
« on: September 01, 2017, 01:24:25 AM »
Fixed build is up.

10
Quest Games / Re: Fantastic Dungeon Extender for American Audiences (TM)
« on: August 31, 2017, 04:50:25 PM »
Damn, everyone.  Just... damn.  i sincerely apologize. I COMPLETELY FORGOT that i made the torch break when you go down to the second floor!

Honestly, I was going to have another sidequest for getting a new one that i stopped writing because it seemed dumb.  Okay, game is busted, thats on me.  I'll have an update tonight which wont take away the torch (because thats stupid and i have no clue why i thought it wasnt) and some more spelling fixes.

Thanks for being patient.  Like ive said before, i had a pretty bad rut of depression and coming back to the game was like diving into someone elses project.  I cant express how thankful I am at you all for not biting my head off.

11
Quest Games / Re: Fantastic Dungeon Extender for American Audiences (TM)
« on: August 31, 2017, 01:36:16 AM »
Alright, all bug fixes are in place- the judge should talk to you now, i made several spelling fixes, and most importantly...


Spoiler for Hidden:
I fixed Lyra's final scene

12
Quest Games / Re: Fantastic Dungeon Extender for American Audiences (TM)
« on: August 31, 2017, 01:10:09 AM »
Odd question but if you go bone armor route how can I get into the lab with the sphere since you don't have enough money to get the hammer and flash light after the steak? Or am I missing one coin somewhere?

You should automatically get the flashlight when you buy the warhammer.

13
Quest Games / Re: Fantastic Dungeon Extender for American Audiences (TM)
« on: August 30, 2017, 08:57:04 PM »
Well, apparently one of the endings is busted.  Will work on fixing it tonight.

14
Quest Games / Re: Fantastic Dungeon Extender for American Audiences (TM)
« on: August 30, 2017, 07:49:42 PM »
I'm stuck as well.

Saved the girl, got the hammer, smashed the statue, got the dress, got to the second floor, returned, finished the casino to get the sword, and now I'm stuck. Can't return to Lyra's room when I get back to the first floor because the torch is gone and it's too dark to pass.

Ah, shit.  Didn't quite think that one through.  Well... if anyone wants to REALLY spoil the game for themselves:

Spoiler for Hidden:
the portal passcode is 10001

I may just implement that code somewhere else as well so you can not finish Lyras quest and still actually beat the game.

15
Quest Games / Re: Fantastic Dungeon Extender for American Audiences (TM)
« on: August 30, 2017, 06:47:47 PM »
Not to play armchair editor, but here are some errors I noticed:

-When you try to reason with the skull monster, it says “Stealing yourself, you weigh your options” rather than “Steeling yourself”
-When you look at the sacrificial slate Glasses says “I’m just try to help” instead of “I’m just  trying to help.”
-In the intro the dragon says “Do you think I’d live in here if I didn’t have a choice?” which I think should be “If I had a choice”.
-When you kneel in front of the shrine, it says “you rise to your fee” instead of “feet”.
-If you re-enter the shrine room the game describes the shrine being there even after it disappears.

Other than that, this is definitely one of my favourite quest games so far (I’m currently stuck on the portal), congrats on finishing it  ;D.


No, no, I appreciate it!  I'll get all of those fixed later tonight.

As for the portal...
Spoiler for Hidden:
Have you spoken with Lyra?

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