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Messages - kilif

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Forum Help / Re: Stopped receiving email notifications?
« on: March 17, 2017, 10:13:10 PM »
Google/GMail has been complaining that the sender e-mail doesn't match the originating server address for a while. I'm not getting emails either. Maybe it has decided it's spam or it's been blacklisted?

That's what I'm guessing. Blegh, I guess I need to actually set up email on this thing...

Forum Help / Re: Stopped receiving email notifications?
« on: March 17, 2017, 07:24:20 PM »
You're right, I'm not receiving mail anymore either. I'll look into this issue, thanks!

Feature Request / Re: Board discord
« on: March 15, 2017, 07:21:36 PM »

This should be the permanent invite for the discord. Right now, there's just a general channel (for anything), rpg channel (obviously), request channel (for requesting bots, new channels, w/e), and finally a leadership channel for admin things.

If you're a developer and join, just ask to be denoted as much on the request board. PLEASE at least nickname yourself the same as you are here on the forums, otherwise it will be confusing for everyone involved.

Also, if I did anything wrong, please let me know. First time setting up a discord server, so we'll see how well I did in actually setting it up. Oh, and one last thing, voice channel was removed. I can add it back at popular request, but somehow I doubt that's going to happen.

Forum Rules / Re: Rule: Plagiarism
« on: March 08, 2017, 11:14:31 PM »
Let the general rule of thumb be: if I can put two pieces of work (whether it be rule book text or code) into a plagiarism checking site AND:
*it comes up with significant portions having been copied
*permission was not given to the possible offender
*no credit was given to the original author
*permission to copy the information was explicitly revoked and/or a formal complaint was made
*there is significant proof that the original author was, in fact, the original author

THEN I will take action. All of these were present in the case that caused this rule to be written out. Nods, mods, expansions, etc. are all fine. Common elements being shared are fine. For instance, all FPS games share common elements. Weight gain games will share man of the same elements, that's to be expected and the rule doesn't apply to those. It also doesn't apply to broader elements, such as common themes or settings. When things start getting more specific, then its a problem.

Now, there will be times in which someone has been working in a vacuum or otherwise unintentionally "copies" a previous work, just by happenstance. Its happened before, but the way it was handled was the two authors discussed the issue with one another and it was resolved. I would PREFER if most of these situations are handled in this way. Please discuss it with the offending party before bringing it to the admin level. Our community is small, no need for making enemies through misunderstanding.

Taken all together, just treat this as a reactionary, common sense rule. I won't be hawkishly looking for offenders, I will be responding to complaints, and will only take action according to the items outlined above. Hopefully that clears everything up.

Forum Rules / Re: Rule: Plagiarism
« on: March 08, 2017, 06:24:54 PM »
What if you base a mechanic on a game that has been abandoned for years, like project D.E.B.U for example

That's a very good question. I suppose in that instance, you can assume that permission is granted until otherwise revoked, at which point I expect you to remove the content in question OR, of course, just take your project elsewhere.

Forum Rules / Re: Rule: Plagiarism
« on: March 08, 2017, 12:26:57 AM »
Also, thanks to Dohavocom for helping me handle this situation and for putting together some of the wording for this post. -an example of giving credit

Forum Rules / Rule: Plagiarism
« on: March 08, 2017, 12:23:54 AM »
Alright, due to recent events, needing to create a new rule to tackle the issue of plagiarism. Its a tricky subject, as I don't want to stifle community interaction and the exchange of ideas, but blatant usage of someone else's material without credit/permission is unacceptable. As such, here is the new rule:

Any content based/including parts of/uses the structure of another's work requires permission of and must give credit to the original author. In order words, you are allowed to base your content and/or borrow content on/from another author's projects IF and ONLY IF you've been given permission by the author. If they request being credited, you must credit them in some obvious way. Barring any explicit software or open source license being used by the author, if the author revokes permission, then you must remove the offending material from your project. Failure to comply will result in two possible things, depending on my discretion:

*ONE warning and probation, in which most of your forum privileges are revoked while I assess the situation. This means you will be able to view/respond to private messages and reply to topics, nothing more.

*A permanent ban. I take plagiarism very seriously, and if I feel like the person deserves it, they will be removed from the forums indefinitely.

Note that the ban can occur without a warning if I feel the situation warrants it. This will most likely not be the case, but I'm just putting that out there in case someone was unclear.

Now, there is a flip side to this, which is making false claims against another author, stating they have stolen your work when its either unclear, or very clearly not the case. One of the few things worse in my book than a thief is a liar, especially one lying about such a serious claim. As such, the punishment for someone that is undeniably (emphasis on that) lying will be the same. I don't want people to be afraid to defend their work, and I'm not going to treat you like a liar if, for some reason, the evidence fails to convince me that someone has stolen your work, but please only make such claims if you have very good proof supporting your claims.

Please let me know if you have any concerns or questions about this rule.

Let me be exceedingly clear here. Plagiarism will NOT be tolerated on this forum, not even a little bit. These projects have people's hearts and souls poured into them. Most of us are not getting anything out of it other than the satisfaction of having our content out there, having people enjoy the systems/world we've created. To take that and shamelessly, and I would say this is quite shameless, steal someone else's work and just slap some bullshit alternate text on it is pitiful. For now, I've redacted the links only, and will allow Sarticor to offer some kind of explanation, though it better damn well be a good one. Regardless, I'll consider the punishment with Dohavocom, posting a new rule detailing it, and will then get back to you all on this.

Programming Help / Re: Help with making randomly generated game in cmd
« on: March 04, 2017, 01:59:17 AM »
...and in some cases coding using horrible languages such as Javascript . . . I'M LOOKING AT YOU RPG MAKER) to properly implement your game idea...

|quietly hides away javascript-based modding support for his game|

Programming Help / Re: Help with making randomly generated game in cmd
« on: March 03, 2017, 09:12:36 AM »
Of course, you could be a glutton for punishment, and actually want to build your game in Windows cmd.exe scripting language! Don't laugh, it's probably achieveable.

I've played a vore game (that had weight gain in it) built entirely in Excel. Even had music. Was actually pretty remarkable.

Forum News / New Global Moderator
« on: March 03, 2017, 03:16:21 AM »
I've gone ahead and deputized Dohavocom, making him our first (and currently only) Global Moderator. I can't always be online to deal with things like spam and such, so I'm entrusting him to dole out punishment for those that break our relatively few rules. I don't foresee any problems (as I trust him to follow the general moderation philosophy this site has abided by for a year now), but if you feel that there's been any overreach with moderation, always feel free to contact me directly.

If we have any non-US timezone peeps, I'd be interested in speaking with you, seeing if you'd be interested in spam duty. Both myself and Dohavocom are in the US, so after hours stuff wouldn't be handled. If you do inquire and I turn you down, please understand that I do not hand these responsibilities out lightly and that it shouldn't be taken personally. Also if you do become a moderator, understand it isn't a job, I won't be mad if I see spam when I wake up, it'd just be for dealing with infractions as you see/feel like it.

Well, now I slowly starve to death instead of quickly?

Hunger yoyo'd up and down with a net negative trajectory. Eventually found an abstinence scroll to again prevent gradual weight loss and managed to keep myself stuff for a while, but was then foolish enough to use a gluttony scroll - gained 5 lbs, but then could never claw my way out of hunger, losing about 20 lbs before getting thoroughly trapped at starving and stuck at 0 health again (gave up eventually).

I'll give it another try later to see if it's just bad luck, but what seems to be the problem for me is finding too many food items that barely give you one room's worth of hunger.

I played for awhile, was doing pretty well until I used a gluttony scroll. You have to have your inventory filled to the brim with food before those are worth it, and even then its a coin toss as to whether or not the food in your inventory will actually fill you back up.

Having messed around with item generation systems, I'd argue there's a case for more consistent sizes for food items. Some randomness is fine, but the random numbers should hover around a given value. When you grow tomatoes, for instance, you don't have ripe tomatoes ranging from a few inches to a few feet in diameter. You have some variability, but they're usually all around the same size.

Still, good progress I'd argue. The game seems a little less punishing (as long as you don't use a gluttony scroll).

Programming Help / Re: Help with first games
« on: February 26, 2017, 06:10:11 AM »
Hi, whats a good game engine for a first time game maker? Iv always wanted to make a game but really don't know where to start. Game maker and Stencyl feel a bit weird and off. I have a lot of experience and feel very confident using Java but iv only used it to record data, for mathematical programs, or for school ect. What is a engine I could consider using and that you guys would recommend?


I think the first thing that you need to ask yourself is what type of game do you want to try and make? For instance, if you wanted to make a text-based game, there's plenty of engines already available out there that would be better suited for that, like Twine. If you wanted to make a graphical game, you have things like RPGMaker or stuff built for standard languages like Java or C. If you wanted to make a browser game, there's things like CanvasJS, Flash, etc.. And so on.

If this is your first time, I'd recommend messing around with a text-based game, since those tend to be the easier games to deal with. It'll help you understand some of the broader points of game design, get your feet wet a little with some of the challenges in making a game, and maybe help you figure out what type of game you'd ultimately like to make (and how realistic that goal is). As to which technology to use, depends on how complicated you want it to be. I messed around with most of the industry standard text-based engines, but ultimately playing with them yourself will give you the best idea of how they feel to you.

Anonymous General Discussion / Re: Experiences with this kink
« on: February 24, 2017, 07:58:17 PM »
I have to say, a big fan of the kink (obviously), though I certainly lurked for many years before making my first account (Vilified) that was publicly all for it. Its how my I met my boyfriend of almost 4 years now. He played the crappy little game I had made, we started talking, realized we had a lot more in common, some other things happened, and only a few months later, we were together. I will say that while basing a relationship on a fetish is not a good idea, being able to share it with your SO is awesome.

I think you'll find that there's a lot more of us than you'd expect, especially when you know what you're looking for. Besides, chubby-chasers are almost in league with foot fetishists when it comes to mainstream fetishes. I wouldn't worry about it too much. That being said, making it obvious while in high school might be asking for trouble. Its no good to hide a part of yourself away, but I certainly wouldn't flaunt it. If someone asked about it, I'd own up to it (most of my close friends know about it, they don't care unsurprisingly), but I wouldn't volunteer the information unprovoked. And you will definitely run into people that do care. My ex cared, made me feel terrible about it (I shouldn't have), and was overall generally a terrible person. Just be prepared for that, I guess.

But yes, kink is great, being able to enjoy said kink with SO is great, and most people won't really care, but be prepared for those that do. That's my two cents anyways.

Forum News / Re: Archive Board
« on: February 21, 2017, 02:56:06 PM »
Looks like the archive's css (I think that's the term?) is messed up. Once you click on the forum (not its child boards,) it displays the child boards with odd heights, clipping through each other and it looks weird.

Yeah, noticed that yesterday. Do a force refresh, and the CSS fix should be in there.

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