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Messages - kilif

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Forum News / Re: Archive Board
« on: February 21, 2017, 02:56:06 PM »
Looks like the archive's css (I think that's the term?) is messed up. Once you click on the forum (not its child boards,) it displays the child boards with odd heights, clipping through each other and it looks weird.

Yeah, noticed that yesterday. Do a force refresh, and the CSS fix should be in there.

Forum News / Archive Board
« on: February 21, 2017, 01:48:26 AM »
Alright, went ahead and moved what appear to be inactive projects to the new archive board. If you're a developer of one of those projects and are still working or think that a project listed as "active" should be moved to the archives, please let me know.

Other Projects / Re: Teaser
« on: February 18, 2017, 02:53:35 AM »
normally when something this advanced gets scrapped. if anyone has heard of DEBU it boasted a slow realistic weight gain system and now there is now more news on the game. i really hope this isn't gonna get cancelled

You realize this is his forum right
im aware yes. but that doesn't mean i shouldn't voice concern. projects with a small budget and only 1 dev can be scrapped. its happened many times. but im sure it will be a success on the forum if a working demo is released

It might be my forum but I'd never shoot down criticism. That just hurts me in the end.

Anyone that knows my track record knows that I don't have a good one. However, I wouldn't have released a teaser if I wasn't intending on producing a working product. As to DEBU, I would say that it largely failed due to mismanagement. As I've said many times before, more people on a team does not equate to it getting done any faster. Without proper management, it will fall apart very quickly. However, I can only guess, could have been anything.

My priority right now is to get a minimally viable product out. I have all sorts of neat things planned, but for now, getting a basic thing out is what I'm aiming for. I won't be releasing information that hasn't been implemented, but I will probably release further teasers as things move along.

Thanks again, everyone, for your interest.

And we have an update!
Enjoy the feast (more food drops as requested) and descriptions of your body. And feel free to suggest any corrections (english is not my native language).

Did you increase the rate at which food drops occur or the amount in a given food drop? Because if its the latter (which seems to be the case) the end result is still waiting endlessly for food to actually drop.

Also, the gluttony enhancement scroll is slightly misleading, since it empties your stomach, which seems to instantly start causing you to lose weight (despite whatever weight you may have gained from it).

Otherwise, good progress on the game. Can't wait to see more.

Other Projects / Teaser
« on: February 15, 2017, 08:34:29 AM »


Oh, you're new, ain't yah?

Yeah, you're a Pilgrim, fresh from the tower no less. You ain't even got a face, boy.

Well, tell you what. I can fix you right up. Tell me what you remember...from your other life.

Unclaimed Projects / Re: Unclaimed List
« on: February 09, 2017, 07:51:29 AM »
I went ahead and moved all of these messages about the "fat flash games" to the comprehensive list.

So far, what really caught my eye was the way you presented the game. Usually in the wg rpg games(That i've played) they don't present it like that and also the (3-D?) modelling is nice, my gripes with it are that the walls don't have any texture and neither do the monsters, which honestly makes the game feel much more trippy than it should IMO. But since it's only been recently posted i can understand why it doesn't have certain things. My suggestion is to add a tutorial of sorts to it since the adventure game design of it seemed a bit confusing(At least to me) but overall i think you're putting the best foot forward as of right now

Being a fan of one's weight affecting how they move around in the world, I had a lot of fun with this demo. One thing I have to ask though, are food drops dependent on anything? Because I seem to get a lot at the beginning and then it just kind of tapers off to almost nothing after about 10 minutes or so of clicking around. 

Weight Gain Mods / Re: Possible Brawl Vertex Edits?
« on: February 03, 2017, 09:24:12 PM »
I would like to ask that people quit doing complete quotes of quotes of quotes of... in this thread
Its getting out of hand. Just quote the specific message you're are referring to.

Forum News / Re: Rule #1: Political Shit
« on: February 03, 2017, 07:29:34 AM »
I've updated the original post to unilaterally ban all political discussions on the forums. I'm seeing stupidity levels rising on other sites, so I'm just going to nip it in the bud. 

Topic has been moved. Please keep in mind that Forum Help is only for help with using the forum itself, not a particular game.

Other Projects / Re: Labyrinth
« on: February 01, 2017, 02:58:27 PM »
Let me know if you need anything from me here on the forums, such as a board or other resources.

General Discussion / Re: Politics in Games?
« on: February 01, 2017, 02:30:41 AM »
I think you'd need to edit the rule, Kilif, since it currently only bans political talk unless it is directly related to the content at hand.

(I also think that the political ban is a boon, I'm very political and if there were certain recurring arguments I probably wouldn't frequent the site, which would be a shame because I like it here.)

Personally I am struggling to think of anything less sexy than American politics, but I likewise wouldn't be surprised if there were a hotbed of folks who wanted to fatten up a bunch of old rich people (and I'm not here to degrade them for their taste if so).

Right you are, it would need to be updated to handle this.

General Discussion / Re: Politics in Games?
« on: January 31, 2017, 11:37:23 PM »
How would you guys and gals feel about a game set in the world of US politics? I know it's a touchy issue for a lot of people and while I'll do my best I think some bias is more or less inevitable when doing something like this. In order to minimize this, the focus will be on the individual people involved instead of directly looking at the merits of policies or anything like that but again, I know better than to think I can avoid having any opinions end up in the finished product.

I don't mean to rain on your parade, but a couple of things:
A. I'm not sure how much interest there is going to be in such a thing, but I could very well be wrong. That shouldn't keep you from doing what you want though.

B. I'm not sure how much I like the idea of a potentially politically charged game being on my site. Not because I disagree with the concept, but because it invites people to begin bringing political discussions on my site, which are strictly banned. If the understanding was that ZERO posts containing political discussion would be tolerated, and would be enforced according to the rules I've laid out concerning political posts, then that would be fine. Post discussing the game, the mechanics, etc. would be fine. Posts, for instance, arguing about the portrayal of certain political figures in the game would not. It would be mechanics only. If that can be done, then you have my blessing.

Forum Help / Re: The spam is coming, the spam is coming!
« on: January 29, 2017, 06:19:53 AM »
Thanks for the report. It is handled.

Forum News / Subforums to be up for deletion/archive
« on: January 27, 2017, 11:50:57 PM »
While I don't particularly like the idea, I might consider archiving several subforums that have possibly been abandoned and removing them from the front page. I don't like possibly dead projects showing up, since it gives the impression the site is not being maintained. No content would actually be removed, and would be able to be restored if the content creator came back, and of course I would check with each content creator before actually performing any of the archiving in case there was a misunderstanding.

Now, to be sure, the forums I'm talking about are ones that have not seen activity in several months and/or the content creator has not been seen in a similar span of time. I'll produce a list later this week detailing which subforums I'm talking about, and we'll see how it goes from there.

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