Weight Gaming

Active Projects => Weight Gain Mods => Topic started by: Dispatch on October 28, 2017, 09:13:06 PM

Title: Starbound: Big Fatties
Post by: Dispatch on October 28, 2017, 09:13:06 PM
Opening this up to dedicate something for my mod, as well as making it easier to tell when the latest version comes out. Or where it even is.

https://www.dropbox.com/s/fhlhzvvsyzkjadt/Bigfatties.zip?dl=0

The Big Fatties mod adds armor into the game that'll give the vanilla races a heavily fattened appearance. Along with a back slot item to replicate a hindering movement one would expect of such portly sizes.
The armors are meant to be personalized, requiring manual editing to match your character of choice with various things like sai, gimp, mediabang, etc. Than purchased from a craftable store "Bigfatties" that's available from the start.
One minor update for humans, apex and florans. Dyes are a thing and now there is enough armor to cover the vanilla color palette for these three.

Previous update adds a fat novakid update, still in the works to be expanded upon. Only armors up to tier 4 for the fat novakids are complete. As well as junk food to snack on infinitely.

Newest update adds a few armors, the weight scale for the badges. Adjusted food stat values, and some miscellaneous.
Title: Re: Starbound: Big Fatties
Post by: Dispatch on October 28, 2017, 09:16:57 PM
Various bits to note for its current version.

-If you installed the mod correctly, yet the armor pieces are invisible. Redownload the mod to fix the issue. It's happened to enough people to warrant mentioning, and the fix seems consistent for them as well.

-Novakids don't have their armors purchasable from the shop, due to the nature of their glow effect in game clashing with the armor meant to look like their body. But they're still in game for those who wish to have fat novakids and deal with the issue.

-For Apex, avoid use of notable beards. The way they work would clip with the fattened body.

-If your character uses the stance depicted below, their head will be off center. If you wish to stick with that stance and fix it though, since the armors are meant to be made personal, the first five frames of the body are the stances. The one to take attention to is the fourth. Merely shift the head over so that it's in the same spot as the first and fifth stance.
Title: Re: Starbound: Big Fatties
Post by: pale on October 28, 2017, 09:36:30 PM
I WILL TRY IT!
THANK YOU!
 :D :D :D
Title: Re: Starbound: Big Fatties
Post by: gravityshock on October 29, 2017, 01:00:44 AM
would you mind telling me how to install the mod into the game?
Title: Re: Starbound: Big Fatties
Post by: Robin_AM on October 29, 2017, 05:19:42 AM
Are you going to be adding bigger and smaller outfits to this mod?
Title: Re: Starbound: Big Fatties
Post by: Dispatch on October 29, 2017, 07:26:07 AM
Are you going to be adding bigger and smaller outfits to this mod?

Smaller sizes for progression might come about. But it'll be a long ways time until that point.
For anything bigger than what I made? As far as default armors go. This is as fat as these bodies can get without resorting to other means for larger sizes. So in short, no.
Title: Re: Starbound: Big Fatties
Post by: Robin_AM on October 29, 2017, 07:57:05 AM
Are you going to be adding bigger and smaller outfits to this mod?

Smaller sizes for progression might come about. But it'll be a long ways time until that point.
For anything bigger than what I made? As far as default armors go. This is as fat as these bodies can get without resorting to other means for larger sizes. So in short, no.

So you might be adding in smaller outfits in? Or will you not?
Title: Re: Starbound: Big Fatties
Post by: Dispatch on October 29, 2017, 08:00:48 AM
So you might be adding in smaller outfits in? Or will you not?

Might. As in, I'll probably have a better answer in a year at least. I'm not doing them now and won't do anything else until I'm satisfied with the current size. With updates that'll revolve around some clothing options.
Title: Re: Starbound: Big Fatties
Post by: Robin_AM on October 29, 2017, 08:01:42 AM
So you might be adding in smaller outfits in? Or will you not?

Might. As in, I'll probably have a better answer in a year at least. I'm not doing them now and won't do anything else until I'm satisfied with the current size. With updates that'll revolve around some clothing options.

Ok, thanks for answering. :)
Title: Re: Starbound: Big Fatties
Post by: Robin_AM on October 29, 2017, 08:37:47 PM
So I was trying to see if I could change some of the colors for the Floran chest as a test but when I did and spawned in there was a huge white box over the changed body. I'm using Microsoft Paint by the way. What did I do wrong? Also, the reason I was testing it was so I could change the colors to resemble or be your concept art. By the way, I was only editing the pants png.
Title: Re: Starbound: Big Fatties
Post by: Dispatch on October 29, 2017, 10:58:58 PM
So I was trying to see if I could change some of the colors for the Floran chest as a test but when I did and spawned in there was a huge white box over the changed body. I'm using Microsoft Paint by the way. What did I do wrong? Also, the reason I was testing it was so I could change the colors to resemble or be your concept art. By the way, I was only editing the pants png.

MS Paint doesn't support transparency. Out of every option, it is one that should never be used.
Title: Re: Starbound: Big Fatties
Post by: Robin_AM on October 29, 2017, 11:04:23 PM
Oh, but I already completed the sprite maps for the body. Would I be able to move the image of my already completed sprite map to another program other than MS Paint?
Title: Re: Starbound: Big Fatties
Post by: Dispatch on October 29, 2017, 11:13:05 PM
Oh, but I already completed the sprite maps for the body. Would I be able to move the image of my already completed sprite map to another program other than MS Paint?

It's best to just start over with an unedited version of the armor.
Title: Re: Starbound: Big Fatties
Post by: RadicalSquidward on October 29, 2017, 11:16:25 PM
Oh, but I already completed the sprite maps for the body. Would I be able to move the image of my already completed sprite map to another program other than MS Paint?

Yes you can, but you will have to remove the white surrounding it as that will also be brought over. For good free image editors that support transparency and layers I suggest either Paint.net or Gimp
Title: Re: Starbound: Big Fatties
Post by: Robin_AM on October 29, 2017, 11:30:31 PM
Thanks for the help guys!  :D
Title: Re: Starbound: Big Fatties
Post by: Robin_AM on October 30, 2017, 02:10:50 AM
How do I put images in these boxes because I have fully finished texturing the Floran Body and I want to show it here?
Title: Re: Starbound: Big Fatties
Post by: Robin_AM on October 30, 2017, 02:43:28 AM
Also, an idea for clothes for Hylotls could be that they're wearing the clothes that are in RadicalSquidward's Beautiful Appetite Sakura Shrine Maiden Bellies+ Mod, specifically clothes 1-5th stage and 6th stage.
Title: Re: Starbound: Big Fatties
Post by: pale on October 31, 2017, 07:03:11 PM
HOW TO INSTAL THIS MODE?
Title: Re: Starbound: Big Fatties
Post by: Dispatch on October 31, 2017, 07:05:11 PM
HOW TO INSTAL THIS MODE?

Google exists. Please check for tutorials online for any game that has a popular enough modding scene. Starbound is among them.
Title: Re: Starbound: Big Fatties
Post by: Bio on October 31, 2017, 08:31:51 PM
Just a fat shy gal realizing she needs a bigger house. (And more pizza too!)
Title: Re: Starbound: Big Fatties
Post by: sushiforfat on November 01, 2017, 12:08:21 AM
Just a fat shy gal realizing she needs a bigger house. (And more pizza too!)

I want that shygal.
Please.
Title: Re: Starbound: Big Fatties
Post by: Robin_AM on November 01, 2017, 06:03:26 PM
Does anyone know how to post images in these boxes because I've finished re-coloring my fat Floran to look like the one on the first page of this forum?
Title: Re: Starbound: Big Fatties
Post by: Bio on November 01, 2017, 06:10:28 PM
Just a fat shy gal realizing she needs a bigger house. (And more pizza too!)

I want that shygal.
Please.

Here ya go! The head is an edited version of SleepySquidd's shy gal costumes.
Just throw the folders in your mods folder. Of course make a copy of your BigFatties folder if you deem necessary because it will overwrite your old one.
Title: Re: Starbound: Big Fatties
Post by: Dispatch on November 01, 2017, 07:03:12 PM
Does anyone know how to post images in these boxes because I've finished re-coloring my fat Floran to look like the one on the first page of this forum?

Attachments and other options.
That's where you can upload various things with your posts.
Title: Re: Starbound: Big Fatties
Post by: Robin_AM on November 01, 2017, 07:15:36 PM
Well here goes my modified fat female Floran, and yes I know the colors are a little off pertaining to the face and belly colors but I only managed to make her by using an image on the first page of this forum as a color wheel for her. If anybody knows what you do to get the body colors to perfectly match the face colors please tell me.  :D (I've managed to make her colors seamless!) If anybody wants the spritesheet I will post it here. Just replace the base fat Floran leg and arm pngs with these and it should work.
Title: Re: Starbound: Big Fatties
Post by: Dispatch on November 01, 2017, 07:46:52 PM
Well here goes my modified fat female Floran, and yes I know the colors are a little off pertaining to the face and belly colors but I only managed to make her by using an image on the first page of this forum as a color wheel for her. If anybody knows what you do to get the body colors to perfectly match the face colors please tell me.  :D

You're meant to use your own character as a color source. Preferably from the character select menu so that no lighting is affecting them.
Title: Re: Starbound: Big Fatties
Post by: sushiforfat on November 01, 2017, 08:38:01 PM
Just a fat shy gal realizing she needs a bigger house. (And more pizza too!)

I want that shygal.
Please.

Here ya go! The head is an edited version of SleepySquidd's shy gal costumes.
Just throw the folders in your mods folder. Of course make a copy of your BigFatties folder if you deem necessary because it will overwrite your old one.
Thanks!
Title: Re: Starbound: Big Fatties
Post by: Robin_AM on November 01, 2017, 08:43:41 PM
Well here goes my modified fat female Floran, and yes I know the colors are a little off pertaining to the face and belly colors but I only managed to make her by using an image on the first page of this forum as a color wheel for her. If anybody knows what you do to get the body colors to perfectly match the face colors please tell me.  :D

You're meant to use your own character as a color source. Preferably from the character select menu so that no lighting is affecting them.

Ok, thanks again for all the help. She should look better soon.  ;D (By the way go back to the other post I've fixed her!)
Title: Re: Starbound: Big Fatties
Post by: Dispatch on November 01, 2017, 11:11:39 PM
So after thinking about it. Pausing the novakid update just a bit when I realized dyeing is a possibility to use.
Except for the Hylotl and Glitch. Both species are too complicated to cover with the least amount of armors. And will still need to be manually edited.

But otherwise humans, apex, and florans, will get an update covering one side of their colors. With their secondary coloring handled by dyes.
Title: Re: Starbound: Big Fatties
Post by: Robin_AM on November 01, 2017, 11:37:33 PM
So after thinking about it. Pausing the novakid update just a bit when I realized dyeing is a possibility to use.
Except for the Hylotl and Glitch. Both species are too complicated to cover with the least amount of armors. And will still need to be manually edited.

But otherwise humans, apex, and florans, will get an update covering one side of their colors. With their secondary coloring handled by dyes.

Nice looks great! Great job!  ;D
Title: Re: Starbound: Big Fatties
Post by: Dispatch on November 03, 2017, 01:15:35 AM
Update is up! Link is the same, though this is really only major for anyone using apex, florans, or humans.
A bunch of extra armors are now available in the shop, trying to keep the dyes mostly accurate to what's expected for apex and floran. But otherwise, the other colors are just slapped onto the remaining dyes.
Title: Re: Starbound: Big Fatties
Post by: GobTKL on November 03, 2017, 03:26:19 PM
You have done a pretty A1 job here.
Title: Re: Starbound: Big Fatties
Post by: Robin_AM on November 03, 2017, 11:39:57 PM
So I've been really wanting to have a fat glitch and hylotl and I've noticed these images. Do you think you could release the sprite maps for these or whatever it's called?
Title: Re: Starbound: Big Fatties
Post by: Dispatch on November 03, 2017, 11:53:54 PM
So I've been really wanting to have a fat glitch and hylotl and I've noticed these images. Do you think you could release the sprite maps for these or whatever it's called?

Armors for all the races are already available in the mod. The whole point of the way it was set up, even before I managed to squeeze in a whole set of armors that were dyeable. Is that you take the colors of the character(s) you have and use them to edit the armors to suit them.
Title: Re: Starbound: Big Fatties
Post by: Robin_AM on November 03, 2017, 11:57:38 PM
Got it, I guess I'm just trying to be lazy here it's just the prospect of editing the Glitch and Hylotl is hard to grasp.
Title: Re: Starbound: Big Fatties
Post by: Dispatch on November 04, 2017, 12:06:49 AM
Got it, I guess I'm just trying to be lazy here it's just the prospect of editing the Glitch and Hylotl is hard to grasp.

The default templates are color coded as the original bodies were for their color coding process in game. They can't do that when applied as armors, but the idea to get is to grasp the colors of your character and their position to the fat armor.
The various different color types relate to what's normally interchangeable. As well, you need to match the shade of the colors to what you're hoping to replace. For example, the darkest colored pixels are meant to be replaced with the darkest from the character that matches. Normally it handles three shadings of a color, though rarely there is also a fourth that's incredibly light.
Title: Re: Starbound: Big Fatties
Post by: Robin_AM on November 04, 2017, 12:19:51 AM
Okay got it.  ;D Thanks for all the help.
Title: Re: Starbound: Big Fatties
Post by: Robin_AM on November 04, 2017, 05:32:54 AM
Hey, what program did you use to make the sprites for the armors Dispatch because I'm thinking of having a go at spriting smaller versions of your fat mod for my Floran but I don't know what spriting tool to use?
Title: Re: Starbound: Big Fatties
Post by: SexiestFatManAlive on November 09, 2017, 07:28:33 AM
EDIT: OLD VERSION, PLEASE GO TO THE LAST PAGE OF THE THREAD AND LOOK FOR MY LATEST POST FOR THE NEWEST VERSION
---------------------------------------------------------------------------------------------------------------------------
Hey, just registered earlier today so I could post my work and keep this mod alive in my own way.

I've gone and made my own barebones additions to this fantastic mod, after some basic forays into sprite-editing in GIMP and playing around with various unpacked Starbound files to figure out their workings. Figured I'd share them here, in case anyone wants to use them or improve upon them. I also plan to keep tinkering with sprites and scripts to see if I can make even more weight and palette variants, since it's easy but time-consuming and I have plenty of time to spare.

Included in the .zip file attached to this post are all the things I've made so far:

- 3 new non-species-specific "fatty" (original mod's blob-esque size) bodies, one in a generic beige palette with no red color layer(s) (as a base for further edits like species-specific versions. might not want to use since it tends to glitch a bit in-game), and other two being in white light and dark black palettes respectively (first version of basic skins that can be used with mod species like Gardevan and Kirhos who have mostly-solid-colored bodies)

- 3 new non-specific "chubby" (new custom, smaller size that's still pretty chunky) leg-portion (arms are copied from original because I'm lazy, but I did at least flip and reposition for the originally-blank background arm sprites, since it's not blocked from view by fat at this size and you'd have a phantom limb in-game) bodies, sprited from scratch in the same 3 barebones palettes as the fatty edits

- A single human "chubby" body in the default generic palette for human bodies (as a test), plus a nude variant in the files if you prefer the underwear-free barbie doll look. albeit with added blubber

- A new variant of the status-affecting EPP reskin "Fat Badge" from the original mod, the "Chub Badge", which is basically the same but with lower penalties and only cold protection instead of cold/heat/breathing/poison protection (extremely WIP, the LUA scripts for the effects are giving me trouble in terms of the math used to apply modifications to stats, they don't work how I expected at first glance and I'll have to do lots of tweaking)

-A readme file that contains all of the info in this post, for convenience and/or to provide info for those who may get this mod without reading this post in full


To install this into the mod proper, just take the folder inside the zip and merge it with the original bigfatties mod folder. It should merge my files and folders into the original mod's file structure, and it'll only try to overwrite a single file, "bigfatties.object",. That file is the properties file for the shop and contains the listings of what's sold inside it, which I had to modify to add my new items to the listing.

As much as I'd prefer to avoid requiring overwrites of the original mod's files, so I don't cause issues with compatibility for other edits or do anything that might not gel with the author's wishes, there's no way around editing the shop .object file when it comes to adding items to it for purchase that I know of, aside from using crafting recipes in other workshops instead which could be inconvenient if it's the only way to get the new items. Aside from that, all other files are in new, separate folders and won't alter the original files at all, so they shouldn't conflict with anything.

In the event that someone does make another addition pack and also has to add listings to bigfatties.object, the internal item names for my additions are included in the zip's readme (not listing here since this post is already massive enough). You can use these to either add new sellable item listings to the .object file yourself (which is extremely-easy to do, just copy an existing listing, place the copy on a new line of text that's properly-indented, replace the item name in the copy with any item name and save the file with the new items listed), or spawn them ingame without any recipes being installed via the "/spawnitem internalitemname" command in admin mode (i.e. "/spawnitem chubbyhumanlegs" gives you the chubby human template body minus the arms, which are the top-half clothing item of the two and are spawned the same way with "chubbyhumanarms" as the ID instead).

------------------------

Just to clarify, since this is a mod of a mod for an existing game, and I made what I did just for fun over the course of an afternoon while also doing other things, I'm okay with anyone using whatever I made however they want. If anyone anywhere wants to take my sprites and edit them or use them elsewhere (even outside starbound, if you can find another use for them like making your own fat-centric game), go for it, no credit necessary. Only reason I'm posting these is so others can enjoy them in-game/use them as a basis for further additions and improvements, rather than hoarding them to myself where they'll go mostly-unused and forgotten.

If the original mod author keeps this project going and happens to like my additions, they're also more than welcome to grab the files and officially make them part of the original mod and/or modify them anytime. My only comment on that possibility is that I'd be happy to have helped at all with the mod's progress and development.

-----------------------

Hopefully you guys get some use out of my edits. I'm gonna keep messing around with sprites in my off time and see what I can come up with, including maybe reskinning the novakid, hylotl and glitch templates to add skin color variants like the other species have already, if the author doesn't get around to doing it first.
Title: Re: Starbound: Big Fatties
Post by: Dispatch on November 09, 2017, 07:54:50 AM
Ooo, this is a very nice addition! And I'm glad to see my mod caused such inspiration.

And I definitely wish to continue working on this mod. Variety in clothing for starters, maybe a few more races and actual body replacers instead of just armors. Though the thought of people actually making their own add ons to my mod never crossed my mind. Crafting stations with recipes seems like it'd be better in the future to organize the items, but as of now simply having them as shopping items is easier. And I could certainly make an alternative shop with add ons in mind. And my future plans did involve smaller sizes, so I had in mind something for a chub badge as well that I could add in the next update.

Novakids, I probably should have made colorations available. Even if they weren't quite perfect as armors. Though the only reason Glitch and Hylotl haven't been touched is because of the amount of armors needed to cover their color possibilities. Without dyeing ahead of time to cut some work out, Glitch total to 800 armors. And Hylotl total to 4096 armors. A lot of work and not much in the moment I can see to tone it down by a lot.

And while I've been slacking, I could look into seeing how I could tweak your armors a bit and officially include them. I wanted to cover smaller sizes eventually, but wanted to at least be satisfied with the already current size available before moving on to other things.
Title: Re: Starbound: Big Fatties
Post by: FucusTCD on November 09, 2017, 08:21:21 AM
this is a mod for your mod XD
Title: Re: Starbound: Big Fatties
Post by: RadicalSquidward on November 09, 2017, 03:22:11 PM

As much as I'd prefer to avoid requiring overwrites of the original mod's files, so I don't cause issues with compatibility for other edits or do anything that might not gel with the author's wishes, there's no way around editing the shop .object file when it comes to adding items to it for purchase that I know of, aside from using crafting recipes in other workshops instead which could be inconvenient if it's the only way to get the new items. Aside from that, all other files are in new, separate folders and won't alter the original files at all, so they shouldn't conflict with anything.

In the event that someone does make another addition pack and also has to add listings to bigfatties.object, the internal item names for my additions are included in the zip's readme (not listing here since this post is already massive enough). You can use these to either add new sellable item listings to the .object file yourself (which is extremely-easy to do, just copy an existing listing, place the copy on a new line of text that's properly-indented, replace the item name in the copy with any item name and save the file with the new items listed), or spawn them ingame without any recipes being installed via the "/spawnitem internalitemname" command in admin mode (i.e. "/spawnitem chubbyhumanlegs" gives you the chubby human template body minus the arms, which are the top-half clothing item of the two and are spawned the same way with "chubbyhumanarms" as the ID instead).

To SexiestFatManAlive, or anyone else thinking of making addons to BigFatties, you can use patch files to add onto existing files such as the bigfatties.object shop items without creating any conflicts. There's a tutorial on the forums here: https://community.playstarbound.com/threads/basic-patching-now-with-path-guide-v1-9.84496/
Title: Re: Starbound: Big Fatties
Post by: SexiestFatManAlive on November 09, 2017, 07:43:41 PM
Ooo, this is a very nice addition! And I'm glad to see my mod caused such inspiration.

Glad you like it, and thanks for the compliment! My work's pretty barebones compared to what you've managed, but I imagine you put a lot more time than a single afternoon of off-and-on GIMP sprite-editing while listening to podcasts into yours before releasing the first version, so it makes sense. Either way though, I'm glad to have your approval!

And I definitely wish to continue working on this mod.

Good to hear, since most WG mods for games tend to fade out after a while due to all the work needed to get it 100% complete, as well as the resulting burnout of author interest in most cases. The Hylotl and Glitch dye combos sound nearly-impossible to account for as-is, hopefully there's some way to add the game's palette-painting for the default body to the armor so it does all the work for you, or at least do a body-replacement like you said.

Considering that I used the original body files for humanoids from the unpacked game assets as a guideline to make sure my sprites would line up properly with collisions/animations, it seems like it'd be simple-enough to overwrite the vanilla bodies by telling the game to just replace those sprites and then equipping one of the many kinds of available blank cosmetic mod items that hide your armor. Unfortunately, that comes with caveat that picking a new size involves swapping out BF versions instead of just equipping different items like how it works now, so doing that would require a trade-off of player convenience for mod-maker convenience. Although, I imagine most people using this have no issue with all of their characters constantly being fat, so it might work even if changing sizes is a bit of a hassle and requires file-moving and a game relaunch.

I think I'll give body-replacing a try sometime in the next few days, to see if it'll do the trick. If it works in my own testing, I might port your template skins plus my own as a separate-but-related body replacement mod that I'll post here in this thread, assuming you're alright with me reusing your sprites as-is for this alongside my own (I'll make sure there's proper credit given in the readme for the sake of preventing theft/confusion if so, just to be safe, forum files have a tendency to end up in all kinds of places outside said forum).

And while I've been slacking, I could look into seeing how I could tweak your armors a bit and officially include them. I wanted to cover smaller sizes eventually, but wanted to at least be satisfied with the already current size available before moving on to other things.

Sweet, feel free to do whatever you'd like with my stuff, as I said in the first post. Since they're pretty barebones and I just tried to make them look functional as a basic starting point, I'm sure you could add more detail and better physics to improve them for a more-official integration. I'm gonna keep working on them off-and-on too, anyways, hopefully I'll be able to post some nicer versions soon, or at least a full set of vanilla species templates so my addon is at minimum on-par with what BF v1 contained.


this is a mod for your mod XD

What's next, mods for mods of mods? To be honest, I'd be happy to see a mod of my mod mod, because it'll just mean even more options and improvements for everyone to enjoy and make use of.


To SexiestFatManAlive, or anyone else thinking of making addons to BigFatties, you can use patch files to add onto existing files such as the bigfatties.object shop items without creating any conflicts. There's a tutorial on the forums here: https://community.playstarbound.com/threads/basic-patching-now-with-path-guide-v1-9.84496/

Awesome, thanks for the link! I remember seeing mod files that patch the player.properties file, including BF itself, but I wasn't entirely sure how the patching system worked. Should've looked around a bit more on my own first before taking a stab at modifying property files, my bad.

I'll be sure to change my edits to bigfatties.object into a patch for compatibility's sake ASAP and reupload the current pack, and I'll gladly use this method for any future additions that require adding to existing files. This'll make things much simpler on my end and help me avoid messing with other potential addons, so I really appreciate the heads-up.

Another thing I was thinking of doing on the side once the main set was done (or just midway, because I tend to meander on projects) was editing the original BF body and/or my chubby body type to be translucent, colored and with a properly melty, gooey look as a new skin, for those who like the idea of their character being normal-size but visibly suspended in goo. Might be kinda neat as a novelty, or at least useful for those playing the modded Slime race who want recursive sliminess.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Also, to make up for another huge post, here's my partial work on a chubby apex template. Only have the female body done so far, male is half-done and will be finished sometime soon, and then I'll move on to making more racial templates for completion's sake. Since I have the templates on-hand, and adding the 3rd main color layer for avian belly coloration/floran foliage/etc. is a fairly simple job of editing one standing sprite and then fitting the edited portion onto all other sprites properly via layering, so I shouldn't have any issues in making a full set aside from being lazy about it.
-------------------------------

Edit: Having issues figuring out the "path" portion of the patch file creation, I keep testing it with an online patch tester but none of my attempts are patching correctly since I can't figure out what the path to bigfatties.object is in terms of what the patch uses to input changes. I tried pointing to the file starting from /mods, but no dice so far. I'll keep trying to figure this out, but just in case, does anyone know what the path might be?

Edit #2: Never mind, it was apparently the patcher requiring a lack of a path to properly execute the code, since it's applying user-innput code from one field onto a second field's user-input code, making a path unnecessary. Gonna actually test this now in-game, hopefully it'll work.
Title: Re: Starbound: Big Fatties
Post by: sushiforfat on November 10, 2017, 12:11:30 AM
There's always a problem with mods similar to these; its hard as hell to make it fit an avail.
Title: Re: Starbound: Big Fatties
Post by: SexiestFatManAlive on November 10, 2017, 01:35:04 AM
EDIT: OLD VERSION, PLEASE GO TO THE LAST PAGE OF THE THREAD AND LOOK FOR MY LATEST POST FOR THE NEWEST VERSION
---------------------------------------------------------------------------------------------------------------------------
Alright, finally got the patch to work properly, took me way too long to wrap my head around the path system for patches but now I finally get it. Also, I somehow missed the part about making sure your patch winds up in the same directory path as the original file, which was half the problem. Now it finally works as intended!
----------------------------------------------------------------------------------------------------------------

In case anyone else patches bigfatties.object to add their items to the merchant, I'll save you some serious headaches by posting the code as an example to modify by just adding your own items and/or making additional listings, and also telling you something useful for if you make it yourself from scratch: the path your patched file will need to properly modify bigfatties.object is "/interactData/items/0" (use a "-" in place of the "0" for placing it at the bottom of the list instead if desired). Also, make sure the patch file is named "bigfatties.object.patch" and is placed in a folder path identical to the original file (/mods/Big Fatties/objects/fattiesbar/bigfatties/).

Example code:

Code: [Select]
[
  {
    "op":"add",
    "path": "/interactData/items/0",
    "value":
      { "item" : "itemname" }
  }
]

Adding more listings to match the number of items you're adding to the shop is fairly simple; Just place a comma after the lone } bracket sitting on its own line, then start a new line, copy the listing setup while putting in the next item's name, and repeat as needed. Be sure that the very last listing has no comma after the } in the structure, since the comma tells the game there's more data to read, and a lack of a comma means it's done and the game can finish reading now. The ] bracket denotes the file's end and lets the game keep moving on past this patch file, so make sure that's also present on a new line following your last }, like so:

 
Code: [Select]
[
 {
    "op":"add",
    "path": "/interactData/items/0",
    "value":
      { "item" : "itemname" }
  },
 {
    "op":"add",
    "path": "/interactData/items/0",
    "value":
      { "item" : "itemname" }
  }
]
----------------------------------------------------------------------------

Anyways, here's the updated version of my additions, with the patch instead of the .object file, sadly no new sprites since I've been busy grappling with this patch system instead of sprite-editing. I should have that apex male body done soon enough and ready to add in, though I plan to try and make the set as complete as possible first before putting up a new zip file for download, sorry for the wait.

If you downloaded my previous version, just delete bigfatties.object in mods/Big Fatties/objects/fattiesbar/bigfatties and replace it with the default one from Dispatch's official release in the OP, then install my addon's patch file into the same folder as bigfatties.object. I don't know for sure if there will be crashes, duplicates or any other issues if you use both my old replacement .object file and the new patch together, I'm assuming just unnecessary doubles of my items in the shop, but you should still go ahead and refresh on that one to be safe.
---------------------------------------------------------------------------

Plus, as yet another bonus, here's a simple, working body-replacer as well for those interested, which uses all of Dispatch's fat template sprites that the game can easily recolor for itself if they're used as the base body skin instead of armor. Considering this was a literal 5 minutes of work involving slapping together the right folder structure, copy-pasting the fat armor .pngs into the right folders and then giving them names the game will read correctly to overwrite vanilla bodies, it's not much of a bonus and pretty lazy as far as mods go since I didn't even make the sprites, but hopefully it'll do.

You can use both this and BF at the same time, but you'll get some weird results if you try to equip my chubby addon armors if present, since they'll be pasted over the original fat body and look nonsensical as a result, as far as I'm aware. Replacing your default fatty body with that of another race at the same time and of matching size should work as a basic reskin option, though.

Do note that the body replacer will replace EVERYONE'S bodies, not just your character's. That means, if you do use this replacer, be prepared for literally every single humanoid NPC of a vanilla playable race to be a huge fatty. Another thing to note is that this does not play nicely with vanilla clothing and armor, due to the fact that equips are basically just another sprite layer that covers the base body layer (like laying a plastic sheet with a drawing of armor on it over another drawing of a person), meaning the game will try to place normal-sized armor over immensely-fat bodies.

It won't crash or anything, it'll just look really silly and weird, especially since most NPCs can't and won't equip blank cosmetics to hide the unfitting armor unlike the player. Unless someone goes to the effort of reskinning every single armor to match the fatty proportions properly, which is just as time-consuming as adding dyed versions of the BF bodies for various skintones, if not even worse, this is not the best solution as of yet.

Still, feel free to give it a try if you're curious, but don't expect it to work well beyond auto-coloring itself. The only way we'll get a more-usable solution with this method is to find a way of making the game recolor armor to match character coloration so only the player has fat via equips, assuming it's even possible to make the game apply palettes to armors.
Title: Re: Starbound: Big Fatties
Post by: Robin_AM on November 11, 2017, 12:01:36 AM
Hey, can anyone make a mod that will make it so there's no wait to eat another food item?
The red circle indicates what I'm talking about.
Title: Re: Starbound: Big Fatties
Post by: ghzone on November 11, 2017, 02:47:39 AM
I have a few ideas of my own but lack the know-how to follow through.. maybe someone would be interested in picking them up?

I'm not sure how possible it would be but I was thinking it'd be cool to see a unique 'settlement'  diner/restaurant populated by NPCs wearing the fat bodyparts (with separate female, male versions so that people can choose)

Then I also had the thought of having a new 'recruitable' NPC ( In the sense that you assign them a 'home') except the idea is for them to be the feedee - assigning you quests for different foodstuffs and equipping the fat bodyparts sequentially  - simulating the weight gain
Title: Re: Starbound: Big Fatties
Post by: Dispatch on November 11, 2017, 03:54:29 AM
In an eventual update, I wanted to look into making a space encounter Big Fatties restaurant. A more authentic version of the business selling fatty foods with minimal cool down to eat multiples of quickly.
And colony based npcs I also had on the mind. None utilizing a weight gain progression, but simple fatties such as the novakid owner herself. Though if the appropriate amount of sizes are available, an npc who fattens up and needs more quests to gather materials for new clothing. Each size that feeds them making the materials needed much more excessive.

But those are a long ways away. For now.
Title: Re: Starbound: Big Fatties
Post by: Robin_AM on November 11, 2017, 04:12:25 AM
Wow, these are such good ideas!  ;D
Title: Re: Starbound: Big Fatties
Post by: SexiestFatManAlive on November 11, 2017, 08:01:10 PM
EDIT: BROKEN BECAUSE MISTAKES WERE MADE, DON'T DOWNLOAD THIS VERSION, GET THE ONE IN MY NEXT POST WITH THE FIXED FILES
----------------------------------------------------------

After lots of copy-pasting, batch-color-editing and general messing around in GIMP, I can now present my addon in its v1.0 state. That means it has a template in basic chargen-friendly colors for every single playable vanilla race, just like the first release of BF itself. Nothing amazing, but it's at least on-par with the basics of BF v1 now. All that's left to bring it up-to-speed with the main mod is figuring out the badge LUA script so it gives properly-halved penalties and bonuses compared to the fat badge, as well as adding those many recolors per race so you can easily have a matching body for your character by default.

On the bright side, adding the various color variants Dispatch already made for her bodies to my own version should be pretty quick when I have time to mess around with it. I'd just be copying the color palette from her colored fatties onto the generic chubby templates I made, one after another until it was done. Time-consuming, but not hard at all, and actually a bit easier than the partial-respriting needed to make the various race templates (the Glitch were annoying to do for this reason, but they came out pretty nice IMO). Adding them to the shop patch would probably take longer than actually making them via color-select and replace, honestly.
--------------------------------------------

Anyways, enough rambling, here's the latest zip with v1.0 of my addon. Notable changes include:

 - Template bodies for every single playable vanilla race now included, instead of just generics and a human body. I'd have done other common ones made usable via mods, like the Shadows, Fenerox and Agarans, but honestly I'm feeling lazy after finally finishing the main races, so eh.

 - Experimental edit to the Chub Badge: Various stats I don't know jack about halved/doubled randomly in the hopes of making a half-as-strong fat badge, will probably be buggy and generally shit
 
 - A separate nude variant of the human body, for people who prefer letting it hang loose like all the other species do, rather than the default "panties stretched over belly fat" look that mankind pioneered
--------------------------------------------------------------

Potential additions in the future (assuming I don't become an even lazier git, now that I have the vanilla templates done and feel like something was accomplished):

 - The previously-mentioned novelty "trapped in a slime blob" outfit, which will essentially be the template fatty body by Dispatch, but recolored, made translucent and furthermore edited to have proper slimy goodness in its looks/animations. Color variants possible.

 - Bodies for those commonplace modded races most people use like the Avali, the various NPC races I was too lazy to bother with this release, and lesser-known modded races I happen to like and use (because bias is a wonderful thing)

 - Additional sizes, which will probably be a whole lot less involved than this one was (i.e. flab and/or bellies added to the default sprites with minimal restructuring as a first-stage gain), because holy shit did this take a lot of faffing about in GIMP considering the actual result
-------------------------------------------------------------------------------

Hope you enjoy, especially since this is actually somewhat-complete as a release. I'm not quitting on this, but I might give it a day or two's break before adding to it again, considering I've stared at that two-tone grey checkered background for transparency in GIMP long enough to have it burnt into my vision a little bit.
Title: Re: Starbound: Big Fatties
Post by: SexiestFatManAlive on November 11, 2017, 11:12:51 PM
Well shit, seems I made some serious mistakes when finishing up v1.0, sorry for releasing a borked version that crashes. The problem was caused by a bunch of descriptions in the armor properties files lacking the quote and comma at the end which mark the end of the line, causing the game to crap itself and die because things weren't set up correctly on my end. This is why you don't edit things into the night until 3 A.M., at least not without some post-completion testing to make sure it doesn't make Starbound throw a fit due to your tired oversights.

Here's a fixed version that actually works, sorry about that. Tested it just now, game loads fine now that I've slowly found each screwed-up file and un-screwed it, which ended up being like 6 or 7 of them total. If you downloaded the previous one, just let this package overwrite everything to be safe.
Title: Re: Starbound: Big Fatties
Post by: Dispatch on November 17, 2017, 05:47:01 AM
I have an update. A very small update, but an update none the less! Featuring...

Clothing! One set actually, a protectorate uniform. It's a start!

Also my own implementation of the chub badge proposed. Borrowing the icon in the process until I can make a good looking badge icon for it. As of right now, there's four versions of the badge. Keeping the idea of naturally having the cold protection and lacking the others. But such functions would eventually be needed, the heavy weight of the fat badge was its own consolation for having all four upgrades. But the chub badge isn't as restrictive in movement. Thus It's simply a matter of pixels to purchase the next upgrade. Each badge better then the last, obtaining the breathing function, radiation shield, and heat shield in order. For now at least.
Title: Re: Starbound: Big Fatties
Post by: sushiforfat on November 17, 2017, 10:04:07 PM
I have an update. A very small update, but an update none the less! Featuring...

Clothing! One set actually, a protectorate uniform. It's a start!

Also my own implementation of the chub badge proposed. Borrowing the icon in the process until I can make a good looking badge icon for it. As of right now, there's four versions of the badge. Keeping the idea of naturally having the cold protection and lacking the others. But such functions would eventually be needed, the heavy weight of the fat badge was its own consolation for having all four upgrades. But the chub badge isn't as restrictive in movement. Thus It's simply a matter of pixels to purchase the next upgrade. Each badge better then the last, obtaining the breathing function, radiation shield, and heat shield in order. For now at least.

There's a problem here; I cant start up my game after downloading this update. Did you mess up, or is it my mods?
Title: Re: Starbound: Big Fatties
Post by: Dispatch on November 17, 2017, 10:24:11 PM
There's a problem here; I cant start up my game after downloading this update. Did you mess up, or is it my mods?

Oh I forgot to mention. I guess my mindset was focused on mentioning I made my own version of the chub badge. It will conflict with the chub addon's own chubby effect due to my choice in name. Though I will quickly update the mod so that the addon's own badge won't be a conflict as well. Merely the effect is the only thing that'll need to be removed.
Title: Re: Starbound: Big Fatties
Post by: Heartgold4056 on November 21, 2017, 01:17:54 AM
I can't seem to get this mod to work, can anyone help me?  :(
Title: Re: Starbound: Big Fatties
Post by: Dispatch on November 21, 2017, 01:27:42 AM
I can't seem to get this mod to work, can anyone help me?  :(

Please look up guides to installing mods for starbound before commenting. In this case you're merely meant to unzip the file and place it into your mods folder within the starbound folder.
Title: Re: Starbound: Big Fatties
Post by: halesem on November 23, 2017, 05:41:38 AM
For some reason, I can't get SexiestFatManAlive's addon to work with Dispatch's mod. The mod works fine on its own, but once I merge the two, as it says to do in the readme, the game crashes as it is starting up. Anyone have any solutions? I believe I'm doing it correctly.
Title: Re: Starbound: Big Fatties
Post by: Dispatch on November 23, 2017, 06:33:06 AM
For some reason, I can't get SexiestFatManAlive's addon to work with Dispatch's mod. The mod works fine on its own, but once I merge the two, as it says to do in the readme, the game crashes as it is starting up. Anyone have any solutions? I believe I'm doing it correctly.

My own version of the chub status effect conflicts with Robotnik's own in their addon. Until an update for the addon removes it, it'll have to be manually removed.
The status effect in question will be named "chubfatty.statuseffect"
Title: Re: Starbound: Big Fatties
Post by: Dispatch on November 23, 2017, 08:26:20 PM
Hey, sorry to bother again. I got them working together, and the chubby items are in the shop, but they don't have icons and when I put them on my character it just shows the character nude. So, I thought I just didn't (somehow) put the "chubbies" folder in the armor folder in, and I didn't. However, whenever I put the chubbies folder in the armors folder (as it is in the addon folder) the game crashes before it even gets past the Chucklefish logo. What am I doing wrong? Maybe I'm misunderstanding something really obvious, I don't know.

I've addressed the invisible armor issue in a post at the start of this thread. As for why the chubby armors are causing a crash, that is unusual. But might be related to the issue needing to be resolved.
Title: Re: Starbound: Big Fatties
Post by: sushiforfat on November 25, 2017, 11:21:08 PM
Hey, sorry to bother again. I got them working together, and the chubby items are in the shop, but they don't have icons and when I put them on my character it just shows the character nude. So, I thought I just didn't (somehow) put the "chubbies" folder in the armor folder in, and I didn't. However, whenever I put the chubbies folder in the armors folder (as it is in the addon folder) the game crashes before it even gets past the Chucklefish logo. What am I doing wrong? Maybe I'm misunderstanding something really obvious, I don't know.

I've addressed the invisible armor issue in a post at the start of this thread. As for why the chubby armors are causing a crash, that is unusual. But might be related to the issue needing to be resolved.

I've encountered another problem, where my game wont load. I deleted the BigFatties folder, I've deleted my characters and universe data, but starbound wont load. Either I'm doing something wrong, or it's borked again.
Title: Re: Starbound: Big Fatties
Post by: Dispatch on November 25, 2017, 11:30:21 PM
I've encountered another problem, where my game wont load. I deleted the BigFatties folder, I've deleted my characters and universe data, but starbound wont load. Either I'm doing something wrong, or it's borked again.

I have, no idea what you did to manage that. Make sure you empty out your mods folder before moving on to deleting the characters and universe data. If completely empty files still results in starbound not booting. You may need to reinstall starbound.
Title: Re: Starbound: Big Fatties
Post by: Jase-Vendor on November 26, 2017, 01:44:57 PM
Hello there, i'm kinda new to this website, i do like this mod and would love to see it be worked on more, best luck with this!
Title: Re: Starbound: Big Fatties
Post by: SelectFilly on November 27, 2017, 12:50:14 AM
Hello there, i'm kinda new to this website, i do like this mod and would love to see it be worked on more, best luck with this!
Btw, does anyone read their Inbox? I sent Dispatch a message.

You would see a number next to the "My Messages" tab in bold. It's hard to miss unless you avert your eyes completely from that area.
Title: Re: Starbound: Big Fatties
Post by: Dispatch on December 05, 2017, 01:43:39 AM
As a small update on what I've been doing due to my slowness. The next update that's coming out is the novakid update. Which will include a new separate species that's pretty much a novakid, in appearance at least. As well as a bunch of specific novakid clothing. And for the side, a few outfits as well as resources for the other bodies. And if I'm too slow with my progress, I'll eventually just release it in its current state so that people have something to play with. My goal is to at least finish up to the tier 4 novakid armor.
Title: Re: Starbound: Big Fatties
Post by: Dispatch on December 29, 2017, 04:09:39 AM
A bit of a preview for the next update.

 Along with the fat novakid species. Terramart will be getting some new stock that's affected the clerk. Special food items that can be eaten even with a full belly will be sold there. As well from a craftable vending machine.
Title: Re: Starbound: Big Fatties
Post by: Beraxillia on December 29, 2017, 10:03:38 AM
When this is finally off the ground. or given the weight of the players, stuck on it. we should set up a communal fatty server.
Title: Re: Starbound: Big Fatties
Post by: Bio on December 29, 2017, 12:51:31 PM
A bit of a preview for the next update.

 Along with the fat novakid species. Terramart will be getting some new stock that's affected the clerk. Special food items that can be eaten even with a full belly will be sold there. As well from a craftable vending machine.
Thank you so much for working on this! It looks amazing!
Title: Re: Starbound: Big Fatties
Post by: Jase-Vendor on December 29, 2017, 10:33:30 PM
This next update looks well, i do hope that the armor bits are still going to be there, even if there was no point to have them, also Dispatch, i did send you another note.
Title: Re: Starbound: Big Fatties
Post by: MakoUshi on January 01, 2018, 12:38:01 AM
When this is finally off the ground. or given the weight of the players, stuck on it. we should set up a communal fatty server.

I'd love to be a part of that, though I may have to reinstall the game completely since  I have Fraken Universe is currently installed
Title: Re: Starbound: Big Fatties
Post by: Dispatch on January 02, 2018, 08:49:47 PM
Novakid Update is finally ready! Ish.

To resolve the glow issue with the fat armors for novakids, I made a separate fat novakid species. Right now they have a version of their standard clothing and up to tier 4 armors. Tiers 5 and 6 aren't yet ready and will just use the default armor, so make sure to utilize some fashion with them.

Along with it there's now also something purely for show. Food to eat even at a full belly. Sold either at the expensive, craftable vending machine that's now available. Or cheaply from the revamped Terramart. Who's owner has fattened up considerably from the new stock. Also available are two treats that still act like normal food, but with incredibly long status effects. Including a copy of the fat badge effect, for when you don't want to use the badge. Though it'll take quite a while to go away, so eat them at your own leisure.
Title: Re: Starbound: Big Fatties
Post by: Beraxillia on January 03, 2018, 08:08:52 AM
I tried to upgrade since last time and nothing is going, not even the old version. I got the shop, the badges and the like but all the cosmetics are invisible or something.
Title: Re: Starbound: Big Fatties
Post by: Dispatch on January 03, 2018, 11:05:27 AM
I tried to upgrade since last time and nothing is going, not even the old version. I got the shop, the badges and the like but all the cosmetics are invisible or something.

The old notes below the very first post are still relevant. If the mod is working but such items are invisible, redownload the mod.
Title: Re: Starbound: Big Fatties
Post by: Thatrandomguy333 on January 05, 2018, 12:31:26 AM
The terramart shopowner isn't changing for me. I have redownloaded it twice, and it still hasn't worked, so I figured i'd mention it
Title: Re: Starbound: Big Fatties
Post by: Dispatch on January 05, 2018, 10:34:11 AM
The terramart shopowner isn't changing for me. I have redownloaded it twice, and it still hasn't worked, so I figured i'd mention it

It may be possible another mod you have is taking priority with a change to the image for terramart. That's the only reason I can think of if the change isn't occurring. Especially if everything, like the terramart patch for the food, is working fine.
Title: Re: Starbound: Big Fatties
Post by: dethblade78 on January 05, 2018, 11:40:43 AM
i cant get the novakid specie to work. it wont appear with the other species.
Title: Re: Starbound: Big Fatties
Post by: Dispatch on January 05, 2018, 11:56:39 AM
i cant get the novakid specie to work. it wont appear with the other species.

Custom species don't show up on their own. All custom species requires another mod that adds a list for custom species to exist. Any will do, one popular example is xbawks.
Title: Re: Starbound: Big Fatties
Post by: Bio on January 10, 2018, 08:38:06 PM
Not sure if this was addressed already or not but the fatty food doesn't actually fill you up. As in you can still be starving on survival mode when consuming them lol. Also would it be possible to make the fatty foods stack?
Title: Re: Starbound: Big Fatties
Post by: Dispatch on January 10, 2018, 09:04:04 PM
Not sure if this was addressed already or not but the fatty food doesn't actually fill you up. As in you can still be starving on survival mode when consuming them lol. Also would it be possible to make the fatty foods stack?

I guess "for show" was a bit vague. But yeah to get around the full belly situation, they don't fill you up. So they're purely cosmetic junk food. And yeah it would, just might be a bit odd thought with the rotting system.
Title: Re: Starbound: Big Fatties
Post by: Bio on January 11, 2018, 01:16:05 AM
Not sure if this was addressed already or not but the fatty food doesn't actually fill you up. As in you can still be starving on survival mode when consuming them lol. Also would it be possible to make the fatty foods stack?

I guess "for show" was a bit vague. But yeah to get around the full belly situation, they don't fill you up. So they're purely cosmetic junk food. And yeah it would, just might be a bit odd thought with the rotting system.
Ah OK! Sorry I guess I didn't quite follow what you meant at first. Love the mod, can't wait to see the next update!
Title: Re: Starbound: Big Fatties
Post by: Porcine on January 16, 2018, 01:00:31 AM
I look forward to the new update! :)
Title: Re: Starbound: Big Fatties
Post by: uraniumboof on January 19, 2018, 09:33:50 PM
Will this mod be uploaded to The Starbound SteamWorkshop?
Title: Re: Starbound: Big Fatties
Post by: Dispatch on January 19, 2018, 11:33:31 PM
Will this mod be uploaded to The Starbound SteamWorkshop?

No. And not just due to the fact I don't like the steam workshop.
This is a very niche mod purely for its fat fetish content. It wouldn't really belong on the workshop.
Title: Re: Starbound: Big Fatties
Post by: uraniumboof on January 20, 2018, 06:27:35 AM
Will this mod be uploaded to The Starbound SteamWorkshop?

No. And not just due to the fact I don't like the steam workshop.
This is a very niche mod purely for its fat fetish content. It wouldn't really belong on the workshop.
Thanks just wanted to know.:)
Title: Re: Starbound: Big Fatties
Post by: AbyssTheGreatOne on January 20, 2018, 11:42:14 PM
Hello, I am new to this whole posting thing but I happen to have used your mod. I love the idea but after I closed Starbound after the fist time using this mod, then it stopped working. The items show up but all the mod's clothing is invisible and the race doesn't appear. I have a character extender, have redownloaded the mod a few times and have even tried to use it in a session where it is the only mod just to see if the clothes are invisible. So far nothing has worked and I am at my wit's end. Any ideas?
Title: Re: Starbound: Big Fatties
Post by: Dispatch on January 21, 2018, 03:06:49 AM
Hello, I am new to this whole posting thing but I happen to have used your mod. I love the idea but after I closed Starbound after the fist time using this mod, then it stopped working. The items show up but all the mod's clothing is invisible and the race doesn't appear. I have a character extender, have redownloaded the mod a few times and have even tried to use it in a session where it is the only mod just to see if the clothes are invisible. So far nothing has worked and I am at my wit's end. Any ideas?

You're the first report of the mods items still being invisible, even after redownloading the mod. And if you tried all that out, it might be serious.
Either with your current folder, or just redownload the mod for one more time. You may have to look through its contents to see if anything is odd.
Title: Re: Starbound: Big Fatties
Post by: AbyssTheGreatOne on January 21, 2018, 03:22:06 AM
I just downloaded the newest version so.. I don't know if I would have to do it again but I forgot to mention that the chubby addon doesn't work either. As for the contents, what should I look for?
Title: Re: Starbound: Big Fatties
Post by: Dispatch on January 21, 2018, 03:24:23 AM
I just downloaded the newest version so.. I don't know if I would have to do it again but I forgot to mention that the chubby addon doesn't work either. As for the contents, what should I look for?

Did you follow the step to remove the status effect added in the addon? I should do a quick patch myself, since it seems SMFA hasn't been around for awhile now. As for contents, it'd be hard to tell what the actual files are like. Though at the very least, checking out the pngs for the armors and the like might be a good start. If they're continuing to be invisible.
Title: Re: Starbound: Big Fatties
Post by: AbyssTheGreatOne on January 21, 2018, 03:33:29 AM
Welp... there are blank pngs but the actual body clothes are fine from what I can tell. I also am not currently using the addon, I just wanted to bring up that that didn't work either. On another note... how do I post pics?
Title: Re: Starbound: Big Fatties
Post by: AbyssTheGreatOne on January 21, 2018, 03:35:48 AM
Nevermind, I figured it out
Title: Re: Starbound: Big Fatties
Post by: Jase-Vendor on February 19, 2018, 08:30:36 PM
Say, i know this might be a bit of a buzz killer for people expecting a update but...
question for you Dispatch, what will be in the next update, if you do not mind me asking.
Title: Re: Starbound: Big Fatties
Post by: Dispatch on February 20, 2018, 03:07:01 AM
Say, i know this might be a bit of a buzz killer for people expecting a update but...
question for you Dispatch, what will be in the next update, if you do not mind me asking.

It's gonna be a bit slow since my motivation hasn't been too high for awhile now. But whenever I pick up the mod again, it'll simply focus on finishing the novakid armors and adding a few more.
Any plans for anything else will have to wait after that.
Title: Re: Starbound: Big Fatties
Post by: Jase-Vendor on February 20, 2018, 03:39:01 AM
It's gonna be a bit slow since my motivation hasn't been too high for awhile now. But whenever I pick up the mod again, it'll simply focus on finishing the novakid armors and adding a few more.
Any plans for anything else will have to wait after that.

Alrighty, thank you for the update, i will be waiting and i also sent another note to you if you're interested in reading it.
Title: Re: Starbound: Big Fatties
Post by: Goyru on March 01, 2018, 04:29:51 AM
I have a couple of ideas as I'm preparing to contribute to the mod. I'm toying around with the idea of making a new humanoid file for fat versions of the base races. This way we can have them physically take up as much space as they appear, and have the effects be inherent to that version of the race and allow for the usage of other back items. Something we could also do is make the inherent effects of fatness be a little less dramatic than the fat badge, and make it so that the foods from the terramart/fattyvendor add an effect that stacks on top of that. Currently the bloating effect from these foods seems to do nothing. I also have a couple ideas for tech themed around a couple of the quirks that the fat sprites/badge brings: A tech that lets you block during the time you're crouched regardless of held weapons, and a ground pound tech that lets you bounce higher and create a shockwave.
Title: Re: Starbound: Big Fatties
Post by: Dispatch on March 04, 2018, 11:38:24 PM
Finally tinkering with a new update.
I should be finishing up the novakid armors stat but motivation for what to do is pointing me elsewhere.
It ain't gonna be much, but hey it's gonna be something new.

Things to expect soon. At least four new armor sets.
A fatty version of the scientist set, glitch noble set, floran furnivour set, and avian commoner set. Maybe the novakid tier 5 accelerator set.
Adjusted the values for the food items.
Added a weight scale that acts as a separate merchant for the fat badges. With new badges, with temporary icons, purely to try and reach around the current fat badge to satisfy anyone if they feel the current normal fat badge is either too much or not enough for their tastes.
A simple object in a weight reassignment sign and feeding table which... I'll need to think on to make better. More show than anything visually interesting to interact with.
People who want fat Hylotl and Glitch still have it lame. So to help, I hope, I added the colors available to them with the armor sets. It might help people understand the coloring better and not rely on ingame screenshots if they know the color of their character.

And that's it for what I have planned. Hope I'm not forgetting a bonus of some sort... Oh well. Maybe next time I'll complete the novakids armors.
Title: Re: Starbound: Big Fatties
Post by: Dispatch on March 07, 2018, 03:59:14 AM
Tired, rushed my progress but the small update is now available.
Hope everyone enjoys this minor update.
Title: Re: Starbound: Big Fatties
Post by: Dispatch on April 01, 2018, 11:44:50 PM
Not a whole lot's happened, and my motivation is still kind of low. So this update isn't particularly big, only one new armor set. Tier 5 accelerator for the novakids. As well as a patch to the wellfed status effect. Now it'll only last for one second, and you can enjoy any piece of food. To those that were interested in that. Which also means the food added by this mod will now go towards the hunger meter as well.
That's about it.
Title: Re: Starbound: Big Fatties
Post by: Dispatch on April 02, 2018, 12:36:52 AM
Thought I'd share this just for a bit of fun and insight. What does everyone gravitate towards? What race do they run with and see fat?
No promises that it'll get my energy going, but I am still curious as to everyone's favorites. And could give me an idea of where I should be focusing anyways.

https://www.strawpoll.me/15413561
Title: Re: Starbound: Big Fatties
Post by: MakoUshi on April 02, 2018, 12:45:28 AM
I personally have a nice affinity with the Hylotl, who wouldn't like the cute froggus~?
Title: Re: Starbound: Big Fatties
Post by: Errornulll on April 02, 2018, 06:27:50 AM
I REALLY like seeing other people progress within their own project, and yours is the one that's piped up the most interest for me. Pity i can't make a mod of my own. I have the sprite making down, i just don't have that devotion that other people have.

Anyways, keep on working, and i give my blessing to you.
Title: Re: Starbound: Big Fatties
Post by: Dispatch on April 03, 2018, 02:29:48 AM
So I said I wanted to do the novakid armors. That I really need to do them for the fat novakid species as they were a workaround. But I got to thinking about it. And what I said I would do. A whole lot of armors are in need of doing, but maybe I need to not worry about them for now at least. Maybe I just need to do something different instead.
Title: Re: Starbound: Big Fatties
Post by: GuiltyBound on April 06, 2018, 02:05:29 AM
So i made some perfect fatty armor but i don't know anything about programming
(plz help me)
Title: Re: Starbound: Big Fatties
Post by: GassyVulpix on April 11, 2018, 09:49:33 PM
I'd like to see some gas from these fatties. Some foods that give gas or a button that does it automatically. Both Farts and Burps. Make it happen!  ;D
Title: Re: Starbound: Big Fatties
Post by: Dispatch on April 11, 2018, 09:53:51 PM
I'd like to see some gas from these fatties. Some foods that give gas or a button that does it automatically. Both Farts and Burps. Make it happen!  ;D

Gas is very unlikely to be a thing, as I'm not interested in that. Burps however... well we'll see.