Author Topic: Visual representation of player character  (Read 937 times)

Edelli

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Visual representation of player character
« on: February 08, 2018, 12:17:01 AM »
As the topic title says, if possible I'd like to see a visual representation of what the player character looks like, kind of like Tainted Elysium :)

Dohavocom

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Re: Visual representation of player character
« Reply #1 on: February 08, 2018, 02:09:45 AM »
As the topic title says, if possible I'd like to see a visual representation of what the player character looks like, kind of like Tainted Elysium :)

I don't know how feasible it would be, but i know that the original dev had intended the units to be more... abstract. I also don't know anything about how it is coded haha
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Edelli

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Re: Visual representation of player character
« Reply #2 on: February 08, 2018, 02:56:13 AM »
As the topic title says, if possible I'd like to see a visual representation of what the player character looks like, kind of like Tainted Elysium :)

I don't know how feasible it would be, but i know that the original dev had intended the units to be more... abstract. I also don't know anything about how it is coded haha

I see, I don't now how it is coded either but I could try to find out! :)

disregardme

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Re: Visual representation of player character
« Reply #3 on: February 16, 2018, 10:38:53 AM »
Personally I feel like what we need more than anything is a written description of one's species and other traits, other than one-word descriptors on the sidebar. I mean "bat wings" and "bumpy skin" give some info but I'd like a more detailed thing.

Alternatively if you're up for art, you could simply make references of each species or set of traits. I'd love to see what I was like as a parasitic fatty with a heart-tipped devil tail, for instance. Doesn't have to be precise or weight-specific but just a slightly chubby character to show players what kind of species they've become given how fast the transformations come to you.