Author Topic: Unity Animation Demo  (Read 2610 times)

FluffRat

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Unity Animation Demo
« on: March 09, 2018, 10:17:57 AM »
Just realized that I had failed to make a thread here about this...

I've been playing around with the Unity engine and a plug-in called Anima2D which allows one to do skeletal based mesh deformation on 2D raster art. As an example piece I cut up a drawing I had done of a friend's fat anthropomorphic dragon and rigged it to bounce and jiggle and gain weight when fed donuts by the player.

Min spec to run at "ultra" quality with decent frame rate is somewhere around a GT 620 or equivalent. If you are trying to run the program on a potato you might have better luck with the 32 bit build instead.

If you like this demo and decide that you must have one like it, I am running a "Your Character Here" style auction through the 11th over at http://www.furaffinity.net/journal/8648305/

geekdragon

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    • Gaining Perspective - the game
Re: Unity Animation Demo
« Reply #1 on: March 09, 2018, 05:35:22 PM »
Color me impressed. There are some clues it's a deformation of a base image, but you certainly get a lot of mileage out of the effect. I thought the flopping ears were especially cute.

While the character certainly starts big, the weight gain itself was fairly mild -- though I'd have to imagine the illusion would begin to break down with more extreme morphs. It's probably not practical to transition to a new base image and mesh on the fly.
« Last Edit: March 09, 2018, 05:38:50 PM by geekdragon »

Droark

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Re: Unity Animation Demo
« Reply #2 on: March 09, 2018, 10:55:19 PM »
Damn. Tried this really quickly and I like what you've done here. Been working with Unity for a project for a few months now, and haven't seen Anima2D. Will have to give it a look.

FluffRat

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I did it again.
« Reply #3 on: April 14, 2018, 08:57:36 AM »
New version, different character, larger growth range.

https://www.dropbox.com/s/xtjl85igie8gkxb/Skips0_2.zip?dl=0