Author Topic: Lanna's Adventures  (Read 8253 times)

Gonkulous

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Re: Lanna's Adventures
« Reply #15 on: September 09, 2017, 07:33:29 PM »
I look forward to it! I've enjoyed what I've seen so far.

kibz

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Re: Lanna's Adventures
« Reply #16 on: September 10, 2017, 06:09:57 PM »
Another small update. Might not be able to finish it this weekend, but in the next few days at least. Doing the the sprite work is taking longer then I would have thought =w=; (on top of not being able to work consistently throughout the whole day)

I am making progress though. It's in the later half of being done.

kibz

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Re: Lanna's Adventures
« Reply #17 on: September 12, 2017, 01:51:14 PM »
Apologizes for the length of time it's taking. Trying to figure out a better way to get animations to run a little better, hence why it's taking so long =w= ;

JellyIdol

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Re: Lanna's Adventures
« Reply #18 on: September 12, 2017, 05:08:37 PM »
Link's not working for me?
If you like what I do you can support me here: ko-fi.com/jellyidol

kibz

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Re: Lanna's Adventures
« Reply #19 on: September 12, 2017, 05:57:29 PM »
Yes, I unfortunally accidently deleted the file for that link. I was hoping to have the next version out already to put up, but its taking longer then I thought. I'm hoping it have it up soon.

Jhalem

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Re: Lanna's Adventures
« Reply #20 on: September 19, 2017, 08:15:51 PM »
Yeah, animations are quite tricky to work with. RPG Maker is made to work with really non-dynamic animation normally and that makes it hard to create a full animation unless you are using the sprite in a cutscene. (You should be able to take the 12 spots for movement and treat them as different frames of walking in a single direction and have the cutscene alternate between the 4 directional animations while they are forced to move in a single direction. However, there is probably a script to change the spritesheet for the player every time they change direction.)
Unwavering Resolve

kibz

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Re: Lanna's Adventures
« Reply #21 on: September 20, 2017, 08:55:16 AM »
More or less what I'm doing, yeah. I took a bit of time off, so I don't get burnt out on the project. But I am still working on it. I think I've got the animation worked out, at least as best as I can at the moment.

whimsie

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Re: Lanna's Adventures
« Reply #22 on: September 20, 2017, 09:30:49 PM »
Why is the download link dead?

SelectFilly

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Re: Lanna's Adventures
« Reply #23 on: September 20, 2017, 11:09:16 PM »
Why is the download link dead?


I'd recommend reading about 3 posts up from where you just did.

whimsie

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Re: Lanna's Adventures
« Reply #24 on: September 21, 2017, 11:15:16 PM »
Why is the download link dead?


I'd recommend reading about 3 posts up from where you just did.

Oops. My bad.

kibz

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Re: Lanna's Adventures
« Reply #25 on: September 25, 2017, 03:55:18 AM »
New Update added in the orginal description of this topic. It's a small update, but an update all the same.

kibz

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Re: Lanna's Adventures
« Reply #26 on: September 25, 2017, 12:23:16 PM »
Also working on some fixes right now, to a few problems found that I missed. Plus adding in a few things, and fixing the nectar Fiend's HP, which I accidently left way to low =w=; lol

Mangananga

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Re: Lanna's Adventures
« Reply #27 on: September 28, 2017, 04:18:20 AM »
Spoiler for Hidden:
I must say, i feel like you know how to make me want to lose these games, i love what you've done with the nectar fiend bad ending,
 i just generally am finding myself loving this project more and more :)
« Last Edit: September 28, 2017, 03:18:40 PM by Mangananga »

kibz

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Re: Lanna's Adventures
« Reply #28 on: September 29, 2017, 11:52:29 PM »
Thank you Mangananga, I appreciate the kind words :3

It's also nice that people like what I'm doing lol. The next update is in the works, and I've got a nice chunk of it done already honestly. Just making all the sprites is taking a while.

kibz

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Re: Lanna's Adventures
« Reply #29 on: October 19, 2017, 12:00:44 PM »
New Update http://www.mediafire.com/file/otw194kfdi8xgc6/Project1.rar (updated opening post as well)

I had it done for a few days, but kept it for bug testing. Not to much added, but it's an update all the same.