Author Topic: So, about font changes...(RPGMaker VX Ace)  (Read 259 times)

DarkToonLink45

  • Average
  • **
  • Posts: 70
  • Karma: +19/-5
  • Shadowy being molded in the shape of a hero
    • View Profile
So, about font changes...(RPGMaker VX Ace)
« on: July 11, 2017, 12:42:32 PM »
Hey there gang, Dark here, once again! And, this time, I'm in need of assistance with some technical difficulties. You know how Undertale has their message fonts able to change on the fly? I am aiming to have a similar effect, but I'm running into complications, like the font not actually changing as a new message is displayed or with a new event occurrence, but only when the menu is manually pulled up. Does anyone on here have a way, know a way, or have a script that would allow the quick changing of fonts on the fly, so different characters could have different fonts? Maybe something that'd work with common events? Thanks in advance!
Working on my own RPG game! Though, it might not have WG content, I still wish to show it off. PM me your thoughts!

Snowdew, The Eternal Frost! (V0.2.5)

Link: http://fav.me/dam0pca

(If that doesn't suit your tastes, maybe this will? http://imgur.com/F72SmdA)

PeachClamNine

  • Chubby
  • ***
  • Posts: 173
  • Karma: +42/-5
  • Lightweight
    • View Profile
Re: So, about font changes...(RPGMaker VX Ace)
« Reply #1 on: July 11, 2017, 10:18:45 PM »
You can use Yanfly's Ace Message System to change fonts in a message box. Use "\fn['font name']"

Find it here.

DarkToonLink45

  • Average
  • **
  • Posts: 70
  • Karma: +19/-5
  • Shadowy being molded in the shape of a hero
    • View Profile
Re: So, about font changes...(RPGMaker VX Ace)
« Reply #2 on: July 12, 2017, 12:58:39 AM »
Ah, Hahaha, thank you! This will work perfectly!
Working on my own RPG game! Though, it might not have WG content, I still wish to show it off. PM me your thoughts!

Snowdew, The Eternal Frost! (V0.2.5)

Link: http://fav.me/dam0pca

(If that doesn't suit your tastes, maybe this will? http://imgur.com/F72SmdA)