Author Topic: old bellymod disscussion for combat/office patch  (Read 31401 times)

cheddar

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Re: Next bellymod disscussion
« Reply #135 on: June 15, 2017, 11:30:56 PM »
Cant wait to see what you've done with this update. As far as installing the mod. Should it be stand-alone with the vanilla FM or can it be paired with other mods? And what will change gameplay wise if I may ask?

As I've discussed n other places in the forum, the mod is not compatible with nost's mod (due to previous changes I've made to how stomach volume works). It should be compatible with the others around. At least the ones I know about.
The above is true. However, for those willing to do a bit of... jury-rigging, you can alter Nost's mod files to call dovah's stomach volume  rather than nost's for scenes governing content access. Of course, nost's stuff is ludicrously (hilariously) imbalanced and not written particularly well so it's not the biggest loss.

That said, I think the game needs additional content - things to do, more creative uses of the game mechanics, etc - than anything else. A lot of engine and not that much to do with it.

Dohavocom

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Re: Next bellymod disscussion
« Reply #136 on: June 16, 2017, 01:51:26 AM »
Cant wait to see what you've done with this update. As far as installing the mod. Should it be stand-alone with the vanilla FM or can it be paired with other mods? And what will change gameplay wise if I may ask?

As I've discussed n other places in the forum, the mod is not compatible with nost's mod (due to previous changes I've made to how stomach volume works). It should be compatible with the others around. At least the ones I know about.
The above is true. However, for those willing to do a bit of... jury-rigging, you can alter Nost's mod files to call dovah's stomach volume  rather than nost's for scenes governing content access. Of course, nost's stuff is ludicrously (hilariously) imbalanced and not written particularly well so it's not the biggest loss.

That said, I think the game needs additional content - things to do, more creative uses of the game mechanics, etc - than anything else. A lot of engine and not that much to do with it.

I agree, that's why I've spent a lot of time making extra content haha
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Celestron

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Re: Next bellymod disscussion
« Reply #137 on: June 16, 2017, 03:15:14 AM »
Thanks for that breakdown. Sounds really good. Question if I may. What exactly did you mean by "-I remade the belly and breast images again. the previous ones had a flaw that i didn't realize at the time."  ?   Because Ive added alot of my own images to the game with custom events. Will that code be changing?

My mod alters the measurements event and provides a composite image based on breast/belly size. it only modifies the measurement events in the house so you should worry.
    Sorry. Just to confirm. Was that a typo or no?

Dohavocom

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Re: Next bellymod disscussion
« Reply #138 on: June 16, 2017, 03:17:22 AM »
Thanks for that breakdown. Sounds really good. Question if I may. What exactly did you mean by "-I remade the belly and breast images again. the previous ones had a flaw that i didn't realize at the time."  ?   Because Ive added alot of my own images to the game with custom events. Will that code be changing?

My mod alters the measurements event and provides a composite image based on breast/belly size. it only modifies the measurement events in the house so you should worry.
    Sorry. Just to confirm. Was that a typo or no?
Yeah it was a typo. I fixed it, sorry.
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Celestron

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Re: Next bellymod disscussion
« Reply #139 on: June 17, 2017, 12:11:08 AM »
Ah, whew. Lol. Thank you.

Dohavocom

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Re: old bellymod disscussion for combat/office patch
« Reply #140 on: June 17, 2017, 04:04:37 AM »
I could probably go on trying to polish the content but it wouldn't get much better. I have finished the update, and set up the patch so that it's ready to install. I've gone through and tested the installation process and everything seems to work right now. I've changed the name of the thread to reflect that

Update will release on July 1st 2017 for processed patrons, and august 1st for everyone else.

I'm sorry that this update has taken so long, so I'm very happy to be putting it out finally. Partially so everyone can play it, but also so i can move onto other parts of the game without feeling guilty for not working on the main part of the update.
Remember: Anything is possible when you have tenuous ties to reality.

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I have a Patreon. If you like my work, please consider supporting me https://www.patreon.com/dohavocom