Author Topic: old bellymod disscussion for combat/office patch  (Read 32999 times)

Dohavocom

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Re: Next bellymod disscussion
« Reply #120 on: May 06, 2017, 12:46:42 AM »
I'm curious as to how the next mod version will compare in the early stage to the 'proxygen' mod. Having some choice over traits before starting was useful and judging by the frameworks lying around in the game files, it wouldn't be too hard to expand species options.

Pig hybrids, anyone?

My mod doesn't interfere with any of the proxy gen mod. I haven't made any changes to genes or anything so it shouldn't be affected. In the next version (read: after this one) i might do another race Maybe like elves or dwarves or something. If that's the case it should be really easy to add to the proxygen mod from what i can see
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Dohavocom

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Re: Next bellymod disscussion
« Reply #121 on: May 08, 2017, 06:03:56 PM »
Got a bunch more work done today. I added in content to get a pay raise via a female proxy's growing belly. it was a bunch of iteration today. As a limitation and to avoid exploits, you can only follow this line once. Basically, if you get to a certain size then lose belly size, you  will only get an additional raises when you get above your previous max size. Though you should be able to get raises indefinitely and long past reasonability. I might take another quick pass to make sure the content all fits together well.

Need to do the male side pay raise events, which will be much less content(because males get sex scenes later)
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Leolost

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Re: Next bellymod disscussion
« Reply #122 on: May 15, 2017, 07:52:59 AM »
Looking for news nearly daily . :P

Dohavocom

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Re: Next bellymod disscussion
« Reply #123 on: May 15, 2017, 01:44:54 PM »
glad to hear it. Don't have much to share at this point. I fixed a couple bugs, added an event to train skill.computers, which you can use to get a raise in the office, and is used in a few events there as well. it will also be used in the dungeon in the future for various skill challenges.

Other than that I've played through a few tests of the new office systems and squashed a few bugs. A lot of the content for Anna is locked for relatively skinny proxies. This is simply because having to re write the content to include fat proxies as well would be painful. in response i need to make more content for non fat proxies.

After that I want to do another quick polish pass for the combat stuff. I want to add a tad bit more content in the dungeon. I want to fill out the mall a bit more (which includes a place for proxys to train combat skill).

We're getting close. I should mention that I'm going to release the update a month sooner for my patrons as a thanks. Only a month of exclusivity. I don't believe in having content locked behind a total pay wall. that only hurts fans and myself in the long run. Thanks for keeping tabs on my work!
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Leolost

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Re: Next bellymod disscussion
« Reply #124 on: May 15, 2017, 04:39:34 PM »
Good think i am on of your Patrons. ^^

Dohavocom

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Re: Next bellymod disscussion
« Reply #125 on: May 15, 2017, 06:02:47 PM »
Good think i am on of your Patrons. ^^

Thank you for your support!
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Dohavocom

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Re: Next bellymod disscussion
« Reply #126 on: June 08, 2017, 02:41:29 AM »
I think it's time for an update post! Wooo!

I'm trying to wrap things up so i can put the update out. here's what I've added:

A hair salon, where you can set a proxy's hair length and color. I don't think there is a hair growth mechanism, so you can lengthen you hair at the salon. (it's magic, don't question it.). As for colors, you can do all the base hair colors previously included in the game, plus a bunch of base colors (like blue, green, cyan etc.), and I've included a bunch of more special colors (silver, iridescent blue, emerald, copper) I have a few spaces left for colors, so if there is a hair color you want in feel free to leave a suggestion. The hair salon is in the new mall area.

Also in the mall area is a dojo. there you can have a proxy work out, and get combat training lesson for a price. The new combat system means that you will need to train your proxy for combat before you start a fight or you will most likely lose. You can train your proxy for combat without spending money via and event and task in the house, but it will take a lot longer.

The new dungeon I've made now need to be unlocked. You can unlock it by searching green street (it has a very low chance of being found this way), or you can unlock it through the office, but getting good at your job, then asking your boss about a work event you get. Ive also added some more flavor for the dungeon. still need to add more.

I've added some more descriptions for big bellied proxy's trying to run. It also alters the calories burned and stats gained and what not.

Ive added some more Anna content. right now I'm adding a second sex scene that requires a male proxy with a very high desire for fat: basically you stuff her with a bunch of pasta then if you've had sex with her before then you can do this new sex scene. I also want to write more content so her interactions are more filled out(in particular non sexual stuff, before she gets to know you and start being more loose with her belly).

Things I still need to add to finish up:

  • More Anna content because i like making it.
  • a bit more office flavor content.
  • I might want to add another enemy type to the dungeon. I already have art for it, i just have to implement it. We will see.
  • more flavor for the dungeon. The first part of the big quest that will be continued in later updates. Basically you'll be re activating an old corporate AI. The first part will be simple (gathering parts to repair a server. Restoring power, that sort of thing.

I'm aiming to put the update out next month. 1 dollar patrons on my patreon get the update a month early.

It's getting close. I'm sorry it's taken so long, but having a full time job for six months really arrested my progress.
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Celestron

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Re: Next bellymod disscussion
« Reply #127 on: June 13, 2017, 02:07:38 AM »
Cant wait to see what you've done with this update. As far as installing the mod. Should it be stand-alone with the vanilla FM or can it be paired with other mods? And what will change gameplay wise if I may ask?

Dohavocom

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Re: Next bellymod disscussion
« Reply #128 on: June 13, 2017, 11:17:00 AM »
Cant wait to see what you've done with this update. As far as installing the mod. Should it be stand-alone with the vanilla FM or can it be paired with other mods? And what will change gameplay wise if I may ask?

As I've discussed n other places in the forum, the mod is not compatible with nost's mod (due to previous changes I've made to how stomach volume works). It should be compatible with the others around. At least the ones I know about.

The list of big changes is:
-Rework of the combat system. Combat should now be a bit more interesting. Combat is now much harder. If you want to win combats, you'll want to train your proxy's combat skill or they will lose. This can be done in the home for free up to a point, or you can go to the new mall building and get training at a dojo for a price.

-Proxies with bellies will be able to smash their opponents to deal percentile damage, based on their belly weight(though doing so requires spending a turn to prepare).

-All 3 of the enemies in the game have different actions they can do: a basic attack and a special attack that requires them to "charge up" for a turn. The tentacle beasts special attack is especially deadly. it should try to take you out quickly, but if it can't it will try to flee.

-Tiredness now greatly affects someone's combat ability. it lowers chance to hit significantly. this affects the player and monsters equally. you can spend a turn resting to combat this, or consume some food, drink or potions. Eating or drinking in combat requires use of your turn, and can only be done if your proxy's stomach isn't full.

-To go along with the combat update, I've made the first floor of a new dungeon, with a new slime enemy. it's special attack is to try and fill your proxy's stomach. if you lose it doesn't knock you out, it just fills your stomach to it's maximum capacity. you can surrender to it and do it willingly (there is now downside to doing this now, besides missing loot and what not. I eventually plan to implement some kind of nanobot corruption thing, but that's still just a concept for the future.).

-There is a new office building with a new job, similar to the other jobs. It has fetish content. in a departure from my usual style it is more long form fetish content: Your boss is a woman who is already very fat. You can get on her good side to find out more about her, and to get a raise. For male proxys you can eventually get a long form sex scene, for female proxys you can get her to increase you base pay for growing your belly.

-The office can be used to unlock the new dungeon, or you can unlock it though luck by searching green street in haze city.

-As I mentioned before, I've made a mall, where you can find some new items and services. A hair salon, a dojo, a book store, and a food court.

-I remade the belly and breast images again. the previous ones had a flaw that i didn't realize at the time.

-A bunch of other assorted changes, fixes, and tweaks
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firesoul10

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Re: Next bellymod disscussion
« Reply #129 on: June 14, 2017, 06:28:26 AM »
On one hand I'm really excited that there's an update. On the other- I'm a bum with zero disposable income who can't even afford a $1 Patreon pledge.  :-\

Oh well, I can wait a month. It won't kill me. I'll ofc give my impressions once I get my grubby mitts on it!

Dohavocom

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Re: Next bellymod disscussion
« Reply #130 on: June 14, 2017, 11:03:30 AM »
On one hand I'm really excited that there's an update. On the other- I'm a bum with zero disposable income who can't even afford a $1 Patreon pledge.  :-\

Oh well, I can wait a month. It won't kill me. I'll ofc give my impressions once I get my grubby mitts on it!

Sorry to hear that. But it's just a month. I could be an ass and try to crack down on "thieves" who try to steal my content ;P
« Last Edit: June 14, 2017, 09:27:17 PM by Dohavocom »
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firesoul10

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Re: Next bellymod disscussion
« Reply #131 on: June 14, 2017, 03:09:07 PM »
-Soul is poor and does not like it-

Sorry to hear that. But it's just a month. I could be an ass and try to crack down on "thieves" who try to steam my content ;P

Oh, and be sure to screw your patrons over really hard. I'm sure that's a great idea!  :P

Dohavocom

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Re: Next bellymod disscussion
« Reply #132 on: June 14, 2017, 09:26:52 PM »
Yeah, I'll make them write a letter about how much they love me, then I'll give them their content.
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Re: Next bellymod disscussion
« Reply #133 on: June 15, 2017, 03:27:42 AM »
Thanks for that breakdown. Sounds really good. Question if I may. What exactly did you mean by "-I remade the belly and breast images again. the previous ones had a flaw that i didn't realize at the time."  ?   Because Ive added alot of my own images to the game with custom events. Will that code be changing?

Dohavocom

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Re: Next bellymod disscussion
« Reply #134 on: June 15, 2017, 01:21:57 PM »
Thanks for that breakdown. Sounds really good. Question if I may. What exactly did you mean by "-I remade the belly and breast images again. the previous ones had a flaw that i didn't realize at the time."  ?   Because Ive added alot of my own images to the game with custom events. Will that code be changing?

My mod alters the measurements event and provides a composite image based on breast/belly size. it only modifies the measurement events in the house so you shouldn't worry.
« Last Edit: June 16, 2017, 03:16:55 AM by Dohavocom »
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