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RPG Maker General Board / Re: Lanna's Adventures
« Last post by kibz on Today at 01:42:35 AM »
ALSO

I am aware of how easy it is to kill Bruce. For testing purposes I'l keep an enemies HP low so I can win a fight easier. And I forgot to increase it before releasing this update(least I bleieve so). But since there's no bad end, enjoy an easy boss fight. He well be fixed in a future update.
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RPG Maker General Board / Re: Lanna's Adventures
« Last post by kibz on Today at 01:37:30 AM »
I dunno if you'd call them "regular" but I try to get them out often enough lol

First off, thank you for the kind words. I was kinda worried the bad end for the farm side quest would be kinda stale. Good to know it can at least somewhat impress lol.

As for the Belly Bandits, they're kinda getting an overhaul. That would mean fixing the damage(of course if your to high a level they won't do much anyway). Though their arc is going to be in the next update. That's why there doesn't seem to be much of them now. I just wanted to get another update out lol. That area being blocked by the guy's in purple is where the Belly Bandit Arc takes place, and it's a part of the plot instead of a side quest. That cover's most of the con's I believe.

As for a bad ending with Bruce, it's another case where I just wanted to get an update out. I might put a bad end in there, but if I do it won't be until later(or until I think of a good one lol). And I never thought of an option to just straight out take the food. Might be an idea actually, so thanks for the suggestion :3
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RPG Maker General Board / Re: Lanna's Adventures
« Last post by Mangananga on October 19, 2017, 10:49:07 PM »
Review of the new update(the fact you have been making updates semi-frequently is a plus to me)

Spoiler for Hidden:
Pros: The new sidequest has some nice lore behind it, i definitely liked the Serial Feeder aspect of it
Barille looks like a great place and the concept of the new enemies is great
Kibz is really good at making appealing bad endings (Though the bruce message scared me tbh XD)
Cons: Belly Bandits do no damage (not sure if that's because of my party being level 4 or not)
I was dissapointed there was no Belly Bandit special bad ending, the only reason i thought there would be because before you had names like "Forest spider and Forest Snake" but the bandits had more WG themed names and that charm move

Suggestions for next update (As someone who admittedly has never used rpg maker)
Add a belly bandit bad ending (Tbh i would love a bad ending for bruce and Belly Bandits, but if i had to choose one then i would say belly bandits cause i can see something great coming out of that)
Fix belly bandit damage
Give us a choice to accept the farmers food blindly instead of G2 shooting us down
Let us access the area block by the two guys (i assume bandits) that are blocking that area

Overall, i give this update a 7/10, i still love it, but that's why i want more, like a glutton ironically, keep up the good work, do a bugfix plz, and keep these great updates coming :) 
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Any new content to this game is pretty darn great. I myself am looking to incorporate parts of nost's mod - namely the eating job - and i'll release it if i can get it to work properly... so yeah, i love all the little mods!
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General Discussion / Re: Favorite Cuphead Boss fight?
« Last post by sushiforfat on October 19, 2017, 05:48:11 PM »
I think I love Cala Marie or the princess with that cake castle the most.
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RPG Maker General Board / Re: Lanna's Adventures
« Last post by kibz on October 19, 2017, 12:00:44 PM »
New Update http://www.mediafire.com/file/otw194kfdi8xgc6/Project1.rar (updated opening post as well)

I had it done for a few days, but kept it for bug testing. Not to much added, but it's an update all the same.
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Weight Gain Mods / Re: Starbound Mods?
« Last post by Dispatch on October 19, 2017, 12:28:32 AM »

It is craftable but there has to be item id so that you can just spawn it right away, right? I been a bit rusty, having not played Starbound for a while

Ah alright, and RadicalSquidward did beat me to it. And spawning it is certainly one way. Though I did make sure everything was cheap enough so that the store and the necessary items could be obtained right away. The store only requires a few pixels to craft. Still, options are options.
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Weight Gain Mods / Re: Starbound Mods?
« Last post by NoNoYes on October 19, 2017, 12:23:32 AM »
@RadicalSquidward

Thank you! It's quite nice finding people helping others.
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Weight Gain Mods / Re: Starbound Mods?
« Last post by RadicalSquidward on October 19, 2017, 12:21:01 AM »
@Dispatch

I think you forgot about the item id for the shop?

The item id? Could you be a bit more specific? Do you mean it just doesn't exist for you or that it isn't craftable?
It is craftable but there has to be item id so that you can just spawn it right away, right? I been a bit rusty, having not played Starbound for a while

It's spawnable with "/spawnitem bigfatties"
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Weight Gain Mods / Re: Starbound Mods?
« Last post by NoNoYes on October 19, 2017, 12:19:02 AM »
@Dispatch

I think you forgot about the item id for the shop?

The item id? Could you be a bit more specific? Do you mean it just doesn't exist for you or that it isn't craftable?
It is craftable but there has to be item id so that you can just spawn it right away, right? I been a bit rusty, having not played Starbound for a while
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